Wave by artwork
W a v e 60% ---------------------- This is the 60% release of the winning amiga 4k-Intro on TP7. This intro should have contained additional THX-Music , but due to several reasons this was never finished and will never be finished. So this is the final release. Several bugs were fixed - the intro doesnt crash on exit now. I also made a very simple 030 version. This version just includes (a slower) 030 c2p, which should improve the framerate on 030 a little. Unfortunately this also leads to some flickernig and tearing, which could have been only removed by a major rewrite of the display-code. Running the 060 version on a 68030 will give a very low framerate, but there wont be that much flicker. Please dont expect even the 030 version to run fast on your 030/50 or below. All routines are quite complex and are optimized for lengths, so that they need lots of raw CPU Power. Well - you should upgrade to 040/060 anyways :) If you are using a 1260 board, please use either Speedychip (Aminet), Oxypatcher (commercial) or the newest Phase 5 68060 library (phase5 ftp). These utilities will enhance the chipmem access speed, which improves the overall performance of the intro. Have Fun! Azure. azure@gmx.net Take a look at http://come.to/amiga if you are interested in amiga programming. Some words about the routines: ------------------------------ -The 3d scenes are controlled by a hermite spline raycaster with a virtial camera system featuring aimpoints. (like Nullobjects in LW) -All effects have subpixel/texel accuracy. -The tunnel, the tunnel with holes and the disc (Planet? Or whatever :)) were done with raycasting. Please note, that the holes in the second tunnel arent genlocked textures, but purely mathematical objects. Credits: -------- -Full intro code by Azure. -Cruncher also programmed by Azure. -040/060 c2p by Azure. -030 cpu only c2p by Kalms. This Archive: ------------- Wave60_040++.exe 040/060 Version 2432 bytes = 2.375kb Wave60_030.exe 030 Version 2408 bytes = 2.351kb azr_wave.readme Guess what ? This readme is almost of the same length as the full intro!!
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