Discovery by Astroidea [web]
specs: - requires DX11, Shader Model 5, Win8 (or d3dcompiler_47.dll), an atomerõmû, and about 1.5 minutes of free time - 1280x720 - 44khz, 16bit, stereo used tools: - crinkler 4k compressor by Rune L. H. Stubbe (Mentor/TBC) and Aske Simon Christensen (Blueberry/Loonies) - shader minifier by Ctrl-Alt-Test technology: - view dependent recursive icosahedron subdivision using geometry shaders & stream out (15 passes) - 10 octaves of 3d simplex noise for the terrain (and lots of small hacks for the lighting) - semi-deferred rendering enabling normal reconstruction without noise derivatives - 48 steps of ray marching for the atmospheric scattering algo including the clouds (<- slowness ensues) - filmic tonemapping (read: cheap) - pixel shader sound precalculation reptile/astroidea vrbalazs@gmail.com
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