Superstructure by The Digital Artists [web]
.--------. .--------. .---. `-----. |`------. `. \ \ | | | |.-- \ | |.------´ .`--- \ `---´`---------´ `---` << S U P E R S T R U C T U R E >> This our contribution to the 1K intro compo at Assembly 2014 demo party. To run the intro, you'll need a 64-bit Intel system with MacOS X 10.9.x and a fast GPU, such as an ATI HD7950 or an NVidia GTX780. Before running the compo versions, set your display to the correct resolution in system settings. Also, please ignore the error messages - it's normal. :D If you are unable to run the compo versions on your system, try the "compatibility" ones instead. They use the standard linker, set the resolution for you and exit cleanly. The executable code for the intro is written in x86 assembly and uses the standard ABI to call the Cocoa framework to initialize the OpenGL context. The actual effect is, as usual, fully written in GLSL. The music is played using the DLSSynth audio unit. The type of the fractal is Kaleidoscopic IFS discovered by Knighty and the parameters inspired from renders by Krzysztof Marczak.
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