Waboga by xzm
Waboga -- The board game for the XNA framework (PC and Xbox 360) ---------------------------------------------------------------- Released at the Assembly 2007 demo party Introduction ------------ Waboga is a simple yet depthful strategy board game. The goal is to move all your buttons to the opposite side where you start from. Any tile on the opposite end will do. The other player(s) will be trying to do the same. You take turns and in each turn you may either move one of your buttons by one or place a wall. You cannot place a wall so that it would cross another wall already on play or on a place that would prevent a player from reaching his end. The game is about strategy and by placing the walls carefully, you can ensure that you will arrive at your destination before your enemies. Requirements ------------ For the Xbox 360 version, you will need the XNA Creators Club membership and a PC set up for it. Run "Waboga360-Xbox360.ccgame" to install the game. For the PC, you will need one Xbox 360 controller (wire controllers work the best). No mouse/keyboard support yet, sorry. You will also need the following software: - Windows XP/Vista operating system - .NET framework 2.0 (available from Windows Update) - DirectX 9.0c Some parts are bundled with the game; run "DX Redist\DXSETUP.EXE". - XNA 1.0 Express framework This is bundled with the game; run the "XNA FX Redist\xnafx_redist.msi" file to install XNA. The "Waboga.exe" file will start the game (remember to unzip the package first). Controls -------- You control the game with an Xbox 360 controller. The left thumbstick controls the selection and the right one will rotate the camera. Upper shoulder buttons (LB, RB) change the active button/wall. The shoulder triggers rotate the active wall piece. Pressing A will place a piece/wall. The Start-button will bring up the pause menu. The PC version may be controlled with the mouse as well. Move the selection by moving the mouse. The camera can be rotated by dragging the left mouse button outside the board. The active button/wall is changed with the scroll wheel or the spacebar key. Right mouse button rotates the active wall and left mouse button makes the move. Esc will bring up the pause menu. Credits ------- Code & Design: Jere "XMunkki" Sanisalo Gfx & Audio : Jukka "JopePyssy" Nikkonen Thanks: Maija Parjanen Chris Butcher / Bungie Dave Mitchell / Microsoft XNA team Contact : http://www.xmunkki.org/ Uses the Pen Mark MF font (c) 1995 Rick W. Mueller Font supplied by http://www.1001freefonts.com/ History ------- v1.20: - Some minor UI improvements - Lighter background v1.10: - Some finetuning - Mouse controlling for the PC - First source distribution build (GPL licence) v1.00: 15.7.2007 - Initial version
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