Explosive by Satire
[SATiRe]'s Explosive - Crash 1997 Compo Version who did what: ~~~~~~~~~~~~ dynabyte code design fulg code modelling keyframing design frost/dCb graphics texturing character animation design zapper/f10 music what you need: ~~~~~~~~~~~~~ pentium 166 (or better) 20mb ram (approximative) sound card (optional) fast video card (or better) 21-inch monitor (or better) contacing us: ~~~~~~~~~~~~ dyna@cs.mcgill.ca fulg@micro-intel.com zapper@micro-intel.com DynaByte's notes: ~~~~~~~~~~~~~~~~ First and foremost, I would like to thank the Crash organizers for holding the only North American demo party this year. I enjoyed meeting you guys as well as all other people I talked to and am looking forward to the next time I can shake your hands (one hand per person). I would like to thank the rest of my group, Fulg, Frost and Zapper, for working their asses off until the last second to release a way-above-standard kick-ass demo. Your dedication to excellence and perfection is what makes Satire what it is. In addition, I would like to thank Swivel and Sylphyn for letting Satire use their computers during a critical time. There might be some confusion when it comes to the results of the demo competition. This is due to the fact that Vector's demo is not a valid entry and is therefore disqualified from the competition. Apart from the fact that it crashed twice when presented (that alone is enough for disqualification), Vector's demo was run on his own Pentium 200 instead of the P166 that the rest of us contesters had to use. Furthermore, Vector had shown to everyone his demo accelerated on 3dfx prior to the compo, making it look much better than it actually was. (hirez/hicolour/hiframerate/fog/transparency/etc) Although this is not against the rules, this left the audience with a false impression. Overlooking all these facts, I feel the need to mention that having DirectX 5 as a requirement to run a demo is the ultimate lameness and stands against everything the demo scene stands for and against the philosophy and ideology of any self-respecting coder worth that name. The updated results are the following: 1) Explosive / Satire 2) 7 Deadly Sins / Net Generation 3) Too Far / Scooter & Chaos (unsure) Fulg's notes: ~~~~~~~~~~~~ Thanks to HellFire for helping out at critical, stressful times :) All 3D objects are original, except for the WipeOut XL track and ships which were imported from the kick-ass PlayStation game of the same name. For those who don't know, the "little green alien" is Bomberman, the hero of the greatest multiplayer game ever! Frost's notes: ~~~~~~~~~~~~~ "No comment." Zapper's notes: ~~~~~~~~~~~~~~ Here's a quick soundtrack, tracked, composed and sampled in about 12-15 hours. It was a total rush but it sounds okay. You might think it sounds weird sometimes in the demo, Fulg's IT support in MIDAS ain't working 100% (well, 99%) Panning troubles will be fixed in the release version. If you really want to fully experience the thing, load IT.EXE :) my mind is blowing
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