Respect by Aurora
A u r o r a =-=-=-=-=-= Aurora proudly release our first demo called "Respect" released at Digital Symposium '95 (2nd place PC demo) ##### RELEASE VERSION - PLEASE DELETE ORIGINAL VERSION ##### This is our first release. We only decided to write this demo 9 days before the party, hence it's not quite as good as we would have liked. However, we wanted to enter something, and so knocked together the demo from bits of code we had intended for a "proper" release, finished some player code, and joined it all together. Ok, so it did not go that smoothly, but lets not winge... we got there in the end. Hope you enjoy the demo... Please see attached nfo file for Aurora information. This demo is copyright Aurora demo group (and the associated members) (c) 1995. This demo may be distributed freely as long as nothing is charged for it and so long as all the files (including this one) are distributed together. None of the members of Aurora take responsibility for any damage this demo may cause to equipment or people.... we tried our best. Please note that Respect needs a reasonably powerful PC to run. We suggest a minimum of a 486sx due to the amount of C code present (we only had time to optimise a few rountines into assembly). A Sound Blaster (tm) card (or compatible) is required to run the demo... lame we know, but better than requiring GUS only, and we only started writing the player 3 weeks ago (it's our own code - no libs). Future productions will support a wider range of cards (and "no-sound"). The BLASTER environment variable must reflect the hardware settings for your soundcard (interrupts, dma channel, and base port). On absense of this variable the demo defaults to IRQ 5, DMA 1, and base 220 (hex). Code built with Watcom C, Tran's PMW dos extender (brilliant), and Tasm. Music written using FT2 and ST3. Graphics drawn on Amiga (get that P90 Al).
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