paddock by Limp Ninja [web]
\\ // \\ // X LIMP NINJA X // \\ // \\ .____ .____ ._____ . .________ _________ ____) \____) \_______ _______ ) / ___. ::.) _ \) _ \) _ / _ / _ \/ _ \/ /.' / ::/ / ____ / / / / / / / / / ___/ .''. ./ \ \ \ \ \ \ /\ \::: / _ ___/\________(\________ (\_______(\_______/\_______/____/::)___\.: \___/:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::. ::::::::::::::::::::::::::::::: __/ _____)____/' / \/ / / /\ ((() `-- ---' |'())) \ \ \___ O____/ / / \__ _ _/ . . \ / .---¤¤---. * \ / \ \\\\__// \__/ // / Known good configuration: CPU ................... Intel i7 7700HQ @ 2.8GHz GPU ................... NVidia GTX 1050 (mobile) RAM ....................................... 16GB OS ............... Windows 10 Home, version 1709 OpenGL ..................................... 3.3 Written in Kotlin 1.2/JVM 9.0. Uses BASS, LWJGL, GLFW, STBTT, OPENRNDR The city geometry is based on data provided by OpenStreetMaps The data is from the region Zeeheldenkwartier, Den Haag, Netherlands Design, music and code by bruce Heroic mastering efforts by numtek/guideline
[ back to the prod ]