fr-minus-019: It is summer time by Farbrausch [web]
farbrausch fr-minus-019: It is summer time by BeRo This 64k intro is designed for 1080p for high-end GPUs (Geforce GTX970 and up), so if your PC, primarily your graphic card, is too slow, this 48kb- sized 64k intro will not only run at low framerates, it will break apart terribly. Information for the quality levels: Ugly @ 1080p = Factor sqrt(1.0 / (1 << 4)) = 480x270 frame buffer object render targets Low @ 1080p = Factor sqrt(1.0 / (1 << 3)) = 679x382 frame buffer object render targets Medium @ 1080p = Factor sqrt(1.0 / (1 << 2)) = 960x540 frame buffer object render targets High @ 1080p = Factor sqrt(1.0 / (1 << 1)) = 1328x764 frame buffer object render targets Ultra @ 1080p = Factor 1.0 = 1920x1080 frame buffer object render targets (1:1 ratio) Ultra+ @ 1080p = Factor sqrt(1 << 1) = 2715x1527 frame buffer object render targets (pratically supersampling!) Ultra++ @ 1080p = Factor sqrt(1 << 2) = 3840x2160 frame buffer object render targets (pratically supersampling!) Ultra+++ @ 1080p = Factor sqrt(1 << 3) = 5431x3055 frame buffer object render targets (pratically supersampling!) Overkill @ 1080p = Factor sqrt(1 << 4) = 7680x4320 frame buffer object render targets (pratically supersampling!) And you should do at least a real quadcore Intel i5/i7 CPU (from the SandyBridge generation and up), otherwise you can get sound buffer underruns, because the physically-modelled instruments in the soundtrack are very computationally intensive. ZIP-password for the .exe binary executable is: dtv8uc8
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