Monster Curve by Those Up Fucked Sceners [web]
tufs - monster curve code: termos (birkedal@math.ntnu.no) needs ps3.0 keyboad monitor a 4d julia tracer in 1024 bytes. the different versions (high, medium, low) will supply different levels of detail, in other words: the epsilon isosurface of the julia set varies in size. it loops so press escape when you've had enough. notes from author - 4d real matrix representations of quaternions does not produce a smaller fragment shader - nice to not need a vertex shader - crinkler rules and i want it to have my babies - tested on geforce 9800gtx+ winxp sp3 - sorry for the repetitive animation, but i'm out of space and off to solskogen fun fact this readme is also less than 1024 bytes greets outracks keyboarders nature limp ninja shitfaced clowns darklite posercummers dust bitflavour wez ephidrena nazareth
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