Zwischenraumhypnose by T$ [web]
Zwischenraumhypnose A 4k intro for 0a000h coded by T$ (ts@deinmeister.de) Requires DirectX8, 3D graphic accelerator + Soundcard Initialization can take some time on slower CPUs Files included: The following versions use 32bit color depth, 32bit z-buffer and 16bit textures: 0a4k_640x480x32.exe The following versions use 32bit color depth, 24bit z-buffer and 16bit textures: 0a4k_640x480x32D24.exe 0a4k_1280x1024x32D24.exe The following versions use 32bit color depth, 16bit z-buffer and 16bit textures: 0a4k_800x600x32D16.exe The following versions use 16bit color depth, 16bit z-buffer and 16bit textures: 0a4k_640x480x16.exe 0a4k_800x600x16.exe The following version uses 16bit color depth, 16bit z-buffer and 16bit textures and renders on the second display adapter: 0a4k_640x480x16_2ndcard.exe The following color modes are used: Display format : X8R8G8B8 or R5G6B5 Z-buffer format: D32, D24S8 or D16 Texture format : R5G6B5 Not that some cards use X1R5G5B5 rather than R5G6B5 for 16bit rendering. In this case, try using the 32bit version instead.
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