pouët.net

Primer by Architect

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                              ARCHITECT PRESENTS

                                    PRIMER

                      A 64K INTRO FOR THE COMMODORE AMIGA

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                                    CREDITS

                            Graphics......: Ozan.
                            Music.........: Dascon.
                            Code..........: merry.
                            Testing.......: Crumb & Dascon.
                            Car driver....: Magda.

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                        TOOLS USED THAT DESERVE SOME LOVE

    Light Speed Player by Oxygene
    https://github.com/arnaud-carre/LSPlayer

    The Gradient Master by The Deadliners
    http://deadliners.net/gradientmaster/
    
    vscode-amiga-debug by Abyss
    https://github.com/BartmanAbyss/vscode-amiga-debug/

    KingCon by Lemon.
    https://github.com/grahambates/kingcon

    Shrinkler by Loonies
    https://github.com/askeksa/Shrinkler

BTW, we made a fork of  vscode-amiga-debug, with  MRI syntax support  and  other
useful stuff we'll release sooner than later. Stay tuned!

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                                   THANKS TO

Leonard / Dan / Soundy / Virgill / Winden / Batman / h0ffman (whose live streams
amused me during the development of this intro).

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                                   GREETS TO

Abyss / Alcatraz / Amiga Skool / Batman Group / Capsule / Dekadence /
Desire / Ephidrena / Flex / Ghostown / Haujobb / Istari / Lemon. / Logicoma /
Loonies / Melon Dezign / Moods Plateau / Nah-Kolor / Offence / Oxygene /
Planet Jazz / Software Failure / Spaceballs / The Black Lotus / 
The Deadliners / The Electronic Knights / The Pets Mode / Titan / Unique

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                               ADDITIONAL NOTES

merry on the keys:

We made near 1400km packed in a two-days trip by car to get there! But Evoke:
HERE WE ARE!

Has been really fun to create this little intro.  It started in a  Slack channel
where Dascon suggested me to do something together.   I  was already  interested
in doing something for my  beloved Amiga since years ago but I never really felt 
prepared. However it's Enigma's 30th anniversary and it sounded like the perfect
to try :)

What you see has been  more or  less packed in two to three weeks,  but prior to
this I played a lot with C and assembly code on the Amiga during the last months
in order to understand how to program the machine.  Actually the  result is  not 
that top,  but to me it has been the first  stone to the building. I feel pretty 
ready for the next Architect's adventure on the Amiga!!!

The last three days have  been a  complete nightmare.  My Amiga  is broken  since 
years,  and I didn't manage to have  real hardware to work with.  When the  intro
main lines  were mostly done,  Dascon  tested the  binary  in his A500  with  the
ACA 500 + expansion and... it didn't worked. Crumb tested it in both the A500 and
the A1200, and while the A500 (unexpanded) seemed to work, the A1200 didn't. I've 
discovered a few  subtleties that were  making A600 and A1200 to  miserably fail, 
and after a few fixes it works seamlessly in actual hardware :D

I hope you enjoy this little homage to the stunning 80s and 90s cracktros we were
enjoying when we were kids that sometimes exceeded the quality of the  games they
preceeded.

Peace <3