Primer by Architect
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARCHITECT PRESENTS PRIMER A 64K INTRO FOR THE COMMODORE AMIGA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ CREDITS Graphics......: Ozan. Music.........: Dascon. Code..........: merry. Testing.......: Crumb & Dascon. Car driver....: Magda. ~~~~~~ TOOLS USED THAT DESERVE SOME LOVE Light Speed Player by Oxygene https://github.com/arnaud-carre/LSPlayer The Gradient Master by The Deadliners http://deadliners.net/gradientmaster/ vscode-amiga-debug by Abyss https://github.com/BartmanAbyss/vscode-amiga-debug/ KingCon by Lemon. https://github.com/grahambates/kingcon Shrinkler by Loonies https://github.com/askeksa/Shrinkler BTW, we made a fork of vscode-amiga-debug, with MRI syntax support and other useful stuff we'll release sooner than later. Stay tuned! ~~~~~~ THANKS TO Leonard / Dan / Soundy / Virgill / Winden / Batman / h0ffman (whose live streams amused me during the development of this intro). ~~~~~~ GREETS TO Abyss / Alcatraz / Amiga Skool / Batman Group / Capsule / Dekadence / Desire / Ephidrena / Flex / Ghostown / Haujobb / Istari / Lemon. / Logicoma / Loonies / Melon Dezign / Moods Plateau / Nah-Kolor / Offence / Oxygene / Planet Jazz / Software Failure / Spaceballs / The Black Lotus / The Deadliners / The Electronic Knights / The Pets Mode / Titan / Unique ~~~~~~ ADDITIONAL NOTES merry on the keys: We made near 1400km packed in a two-days trip by car to get there! But Evoke: HERE WE ARE! Has been really fun to create this little intro. It started in a Slack channel where Dascon suggested me to do something together. I was already interested in doing something for my beloved Amiga since years ago but I never really felt prepared. However it's Enigma's 30th anniversary and it sounded like the perfect to try :) What you see has been more or less packed in two to three weeks, but prior to this I played a lot with C and assembly code on the Amiga during the last months in order to understand how to program the machine. Actually the result is not that top, but to me it has been the first stone to the building. I feel pretty ready for the next Architect's adventure on the Amiga!!! The last three days have been a complete nightmare. My Amiga is broken since years, and I didn't manage to have real hardware to work with. When the intro main lines were mostly done, Dascon tested the binary in his A500 with the ACA 500 + expansion and... it didn't worked. Crumb tested it in both the A500 and the A1200, and while the A500 (unexpanded) seemed to work, the A1200 didn't. I've discovered a few subtleties that were making A600 and A1200 to miserably fail, and after a few fixes it works seamlessly in actual hardware :D I hope you enjoy this little homage to the stunning 80s and 90s cracktros we were enjoying when we were kids that sometimes exceeded the quality of the games they preceeded. Peace <3
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