Holistic by Cascada
C A S C A D A V I R T U A L R E A L I T Y S E C T I O N presents Ü ÜÜÛÝ ÜÛÛÛ ÜÛÛÝ ÞÛÛÛ ÛÛÛÝ ÛÛÛÛ ÛÜ ÞÛÛÝ ÞÛÛÛ ÞÛÛÛ ÞÛÛÝ ÛÛÛ ÛÛÛÝ ÛÛÛ ÜÛÜ ÜÜÜÛÛÛÜ ÜÛÜ ÛÛÛÝ ÜÜÛÛÛ ÛÛÜÜ ÛÛÝ ÛÛß ÜÜÜ ÛÛÛÛÛÛÝ ÛÛß ÜÛÛÜ ÜÛÛÛÛÛÛÛÛÛÛÛÝÜÛÛÛÛÛÛÜ ÞÛÛ ß ÜÛÛß ßÛÛÛß ÛÛÛÛÛÛ ÛÛÛß ÛÛÛÝ Û ßßÛÛÝ ÛÛÝ ÜÛÛ ÛÛÛÜ ÛÛÛ ÜÛÛ ÞÛÛß ß ÞÛÛÜ Ü ÞÛÛÛ ÛÝ ÜÛ ÞÛ ßÛÛÛÝßÛÛÛÛÜÜ ÞÛÛ Ü ßÛÛÛÝ ÛÛ Ü ßÛÛß ÛÛÝ ßÛÛÛÛß ßÛÜÜ ÛÛß ßßÛÛß ßÛÜßß ÛÛß ßÜÜÛß[ZED] ÜÜßß º ÉÍÍÍÍÍÍÍÍÍÍͼ º DISCLAIMER º ÜÜÜÜÜÜÜ ÍÍÍÍÍÍÍÍÍÍ͹ ÛÛßßßßßÛÛ The Holistic demonstration is Copyright Cascada VR Section º ÛÛ ÛÛ (c)1994. This demo is freeware, please distribute it to all º ÛÛ ÛÛ your fellow computerusers as long as you keep the archive º ÜÜÜÜÜÜÜÜ as it was when you got it and delete any irrelevant BBS-ads. º ßßßßßßßÛÛ No part of Holistic may be tampered with or removed without º Û ÛÛ a written permission from the authors. Nobody in Cascada can º ÛÛÛÛÛÛÛÛß be held liable for any kind of trouble or damage caused by º ÜÜ ÜÜÜ executing or messing around with this piece of software. º ÛÛ ÛßßÛÛ By executing the demo you agree to these terms. º ÛÛ Û ÛÛ º ßÛÛÛß ÛÛ SO, WELCOME! º ÜÜÜÜÜÜÜ ÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÛÛßßßßßÛÛ This demo was made to compete at the Assembly'94 convention º ÛÛ ÛÛ held in the beginning of August in Helsinki, Finland. º ÛÛ ÛÛ We were very happy to achieve a second place in the competi- º ÜÜÜÜÜÜÜÜ tion, earning a total of 726 points (175 points away from the º ßßßßßßßÛÛ winner but still a fair 313 points left to the third place). º Û ÛÛ Assembling the demo took less than one week from idea to º ÛÛÛÛÛÛÛÛß competition EXE-file, but naturally most of the coding and º ÜÜÜÜÜÜÜÜÜ our tailor-made tools we used for the demo was programmed in º ÛÛßßßßßÛÛ advance to be used in our Virtual Reality project. º ÛÛ ÛÛ º ßÛÛÛÛÛÛÛß THE CASCADA VIRTUAL REALITY SECTION º ÜÜÜÜÜÜÜÜ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ßßßßßßßÛÛ Cascada VR Section was formed by four members of the original º Û ÛÛ Cascada in order to develop a high performance and low price º ÛÛÛÛÛÛÛÛß Virtual Reality system which you can read more about below. º The Cascada VR Section consists of: º þ Hellraiser Roberto Chaves Coder º ÜÜÜÜ þ Robban Robert Adolfsson Coder º ÜÜÛßßßßß þ Mirage Matte Johansson Graphics º ßÛÛÜ þ Zodiak Erik Stridell Music and SFX º ßßÛÛÛÛ º ÜÜÜÜÜÜ Ü CASCADA VR SECTION DISTRIBUTION SITES º ßßßßÛß ÛÛ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÜÛ ÛÛ We have decided to drop all the old CDA distribution sites as º ÛÛÛßßÛÛÛß our projects are mainly commercial and it doesn't really make º any difference as every demo oriented BBS eventually will get º the productions anyway if they're any good. You could check º ÜÜ ÜÜÜ the Imphobia Cascada sites for our stuff too, though. º ÛÛ ÛßßÛÛ º ÛÛ Û ÛÛ IMPHOBIA CASCADA º ßÛÛÛß ÛÛ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÜÜÜÜÜÜÜÜ In case you didn't notice, what we used to call the Cascada º ÛÛßßÛßßÛÛ Demo Section (CDS) has teamed up with belgian crew Imphobia º ÛÛ Û ÛÛ and formed Imphobia Cascada. This group will release the well º ÛÛ ß ÛÛ known Imphobia diskmagazine as well as demos and other kinds º ÜÜÜÜÜÜÜ of productions as long as it sticks together. º ÛÛßßßßßÛÛ º ÛÛ ÛÛ INFORMATION ON THE CASCADA VIRTUAL REALITY PROJECT º ÛÛ ÛÛ ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÜÜ We are frequently asked about our VR-project so we though we º ÛÛ should include some information on this. º ÛÛÛÛÛÛÛÛÛ One year ago we started developing a VR-platform which is º ÛÛ based on the PC architecture. The system is being developed º ÜÜÜÜÜÜÜÜÜ for a Pentium/P6 multiprocessor environment to make perfor- º ßßßßßßßßß mance improvements easy by just adding more processors. º ÜÛÛÛÛÛÛÛÜ The system will support 6 degrees of steering freedom for º ÛÛ ÛÛ a truthful perceptance of realistic movement in all direct- º ÛÛÜÜÜÜÜÛÛ ions and in any angle. º ßßßßßßß º ÜÜÜÜÜÜÜÜÜ Among the graphical features our 3D-engine supports are: º ßßßßßßßÛÛ þ Full stereographic vision, the field of view will depend º ÛÛ on the HeadMountedDisplay used. º ÛÛÛÛÛÛÛÛß º þ Shading models: Flat shading, Goraud shading, º Phong shading, Depth shading. º ÞÛÝ º ÞÛÝ þ Surface types: Single colored, Texture mapped, º ÞÛÝ Environment mapped. º º þ All the shading models can be applied to any of the surface º ÜÜÜÜÜÜÜÜÜ types. This means that you can have phong shaded textured º ßßßßÛßßßß maps for instance. º Û º ÛÛÛÛÛÛÛÛÛ þ The world editor will support a screenshot option that ray- º ÜÜÜÜÜÜÜ traces the current view for improved print-out quality. º ÛÛßßßßßÛÛ This might be of great interest for architects who want º ÛÛ ÛÛ high quality images of their work. º ßÛÛÛÛÛÛÛß º ÜÜÜÜÜÜÜÜÜ So that everyone could enjoy this demo we had to reduce the º ÛÛßßßßßßß graphics to 320x200 in 256 colours. Our system normally runs º ÛÛ at 640x400 in truecolor which greatly improves the realism. º ÛÛ º ÜÜÜÜÜÜÜÜÜ The sound consists of both multiple 3D sounds that match the º ßßßßßßßßß visual events in the 3D world and some background 'movie' º ÜÜ ÜÜÜ music to give a more filmastic feeling. º ÛÛ ÛßßÛÛ All this in 48KHz 16-bit CD-quality sound. º ÛÛ Û ÛÛ º ßÛÛÛß ÛÛ We are building this machine because we know for a fact that º ÜÜ the price/performance of our system beats all currently known º ÛÛ competitors. º ÛÛÛÛÛÛÛÛÛ º ÛÛ If you wish to contact us regarding this project, please º ÜÜÜÜÜÜÜÜÜ try to get hold of Roberto Chaves (check the contact info at º ßßßßßßßßß the end of this textfile). º ÜÛÛÛÛÛÛÛÜ º ÛÛ ÛÛ ú ù ú ù þ ú þ ù ú ù ú º ÛÛ ÛÛ º ßß ßß ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ º OK, so now for some general demo information: º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º SYSTEM REQUIREMENTS / RECOMMENDATIONS ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍ» ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º Holistic requires a i386 processor with a standard VGA card and 4MB º 4MB total memory (2,8MB available extended memory and 590KB base) to º run at all. We recommend you to run it on a i486DX/66, preferrably º with VLB and a Gravis Ultrasound card (of course the optimal config º would be a Pentium with PCI and all that stuff or whatever is the º most powerful processor when you read this. ;) However we STRONGLY º recommend you to run the demo with a soundcard. Silent demos are so º boring (and besides if you run the demo in silence you won't be able º to enjoy Zodiak's jolly music..!). Go get a Gravis. º º Of course we still support the SoundBlaster, SoundBlaster16 & Covox º cards besides the Gravis Ultrasound, even though you should have a º Gravis card to achieve the best possible sound quality. º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º LOADING AND ENJOYING THE DEMO ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º When you've watched the demo hopefully you'll understand why we want º you to do it on a fast 486. The code is not slow or very unoptimized º - it just requires a great deal of machine power -. º Just in case someone is wondering - this demo is _NOT_ an animation! º > Everything is _realtime_ calculated by your machine. < º Of course if we had had another 1-5 days to finish the demo we could º have added fancy bitmaps, more music, maybe even some design........ º We do know for sure though that if we don't release this demo now we º will never get around to it so it's better to bring you this as it º is, get it off our shoulders and move towards the next project. º Please have some patience after the setup-screen. Loading the demo º may take a while as basically all the data is loaded into the memory º at that time. º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º TROUBLESHOOTING ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º We suspect that you may encounter problems on some computers if you º choose to execute the demo with only HIMEM.SYS loaded. º The demo is supposed to work fine with any memory manager like QEMM º EMM386, CEMM and 386^MAX, so if you have one of these you shouldn't º have any difficulties in starting the demo.If the demo fails to run º with only HIMEM.SYS installed, please try loading a memory manager. º You can try with HIMEM.SYS loaded first if you want though, on most º configurations it should run perfectly like that. º º The demo won't report if there is not enough base memory free, so º you'd better check that yourself. Holistic requires 590KB base mem. º SoundBlaster16 owners MUST choose SoundBlaster16 in the Setup. º º If we get a lot of feedback from people who've experienced problems º while executing the demo we might release a small patch later... º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º THE FILES OF THIS ARCHIVE ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º The files included in HOLISTIC.ZIP should be as follows: º HOLISTIC.EXE 63253 bytes The executable program º HOLISTIC.DAT 2944585 bytes Datafile º HOLISTIC.NFO 19307 bytes This textfile º FILE_ID .DIZ 437 bytes File description for BBS º Any other files found in this archive could be deleted as they are º probably just some rotten BBS-adverts. If the EXE-file mysteriously º changed size you should start up your virus-scanner and have a look. º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º VIRTUAL HANDSHAKES ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º Hands to our respected friends in Imphobia Cascada and (A-Z): º º Absolute! Admire Anarchy Avalanche º Bonzai B-Ware Capacala Complex º Creation Darkzone Deus Distortion º Dust EMF Epical Extreme º Fascination Fraggabaharje Frontline Gollum º Grif Ground Zero Hemoroids Iguana º Impact Studios Infiny Jeskola! Legend Design º Logic Design Majic 12 Mental Design Omicron º Orange Phenomena Prime Psychic Monks º Psychosquad Renaissance Silents Soft One º Speed Surprise! Synergy Design Tran º Triton Twilight Zone Weird Magic Witan º Yodel Xography Zuul Desing º º If you're not in there it's probably because 1) we don't know you, º 2) we forgot you, 3) you're so inactive everyone thinks you're dead º or 4) you refused to greet us in your demo and we can be incredibly º scrupulous about those things. º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º CODERS! GRAPHERS! ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º If you are a talented swedish coder or bitmap graphician and would º like to take part in the creation of more sophisticated software º like this <grin> as well as quite a few smaller commercial projects º (which we get quite a lot but most of the time cannot accept simply º because we don't have any spare time) please contact Erik as soon º as possible (Voice:0220-33489). You have to be fairly experienced º with computer graphics and being able to work with us in a team. º The goals are; Fun, Money and Fame (in no particular order)... ;) º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º COMMERCIAL PROJECTS ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º Sure we do graphical demonstrations or actually almost any kind of º program for companies if the money is right and we have the time. º Simply contact us for more information. It could never hurt. º ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º CONTACT INFORMATION ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º To contact the Cascada VR Section, try: º fax: +46(0)8-330892 º e-mail: roberto.chaves@duesenberg.se º snail-mail: Cascada VR Section º c/o Roberto Chaves º Hundhamrav. 107 º S-145 70 NORSBORG º SWEDEN º º For general Cascada information, music, demo relations or whatever: º e-mail: erik.stridell@duesenberg.se º snail-mail: Cascada º c/o Erik Stridell º Rotev. 1 º S-735 33 SURAHAMMAR º SWEDEN º º The Cascada VR Section Bulletin Board System (BBS) U.M.A.N..: º +46 (0)8-54062686 [HST/V32"] FidoNet: 2:201/256 DGI: 68:460/0 º º ÚÄÄÄÄÄÄÄÄ¿ º ³ ENJOY! ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÀÄÄÄÄÄÄÄÄÙ (c) Cascada Virtual Reality Section in 1994 - Back in Business!
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