Soleu by Collapse [web]
ß ßÜ ÛÜ Ü ßÛÛÛÛÜßÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜßÜÜß ß ß Û PRODUCT: Soleu ÛßÛÛÛÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü Ü ÜßÜ :: Credits :: - shash/Collapse - code / design / sync / graphics - slack/Collapse - music / sync / add. size optimizations - gopher & pOWL - 4klang - Blueberry & Mentor - crinkler - Ctrl-Alt-Test - ShaderMinifier :: Greets :: Genshiken, Bixo, Software Failure, Nocturns, Necrostudios, Spontz, None, Fuzzion, Still, Accession, Min&Merry, iq, unai, Xernobyl, and all the people we forgot, or haven't been to a party since the dark ages. :: Comments :: shash: It's 9:35 in the morning, I have an open beer by my side, and as usual at Revision, we pulled an all nigther to get this into 4k. But this time is not an intro done in a few days to get something at the big screen. After last year, I wanted to do a 4k with better lighting, and to push myself to the limit. So... this started as research into brutalist architecture, as there's a lot of interesting stuff that can be replicated in 4k. I also wanted light to be a central part of the prod. Any way, this is what I got done, which I think fulfills what I wanted to do. All this would not have been possible without the help of Merry, with whom I mailed extensively discussing GI, raymarching, and general graphics related stuff. Thanks mate, for all the interesting mail threads! It was also pivotal the input in all things related to architecture, construction materials and design, by Itziar. And obviously thanks for your patience while I devoted too much time in this. So, here it is, two months of work, in two minutes. Enjoy it, it's been an awesome ride :) BTW, this intro was 5.2kb five days ago! slack: These have been the hardest last 10 bytes ever. I hope people will like it. I'm tired. ZZZZzzzz. Enjoy more, shash/Collapse slack/Collapse (26.03.2016) ÛÜ Û ÛÛ Ü ß Ü ÛÛÛÛÛÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ß ß
[ back to the prod ]