Disaster Area - 25th Anniversary Edition by The Zirconium Team [web]
_________ ______ _________ /________/\/_____/\/________/\ \__.::.__\/\:::__\/\__.::.__\/ \::\ \ /: / \::\ \ \::\ \ /::/___ \::\ \ \::\ \ /_:/____/\ \::\ \ C1991-2016 _____\__\/_\_______\/___\__\/______ /_____/\ /_____/\ /___/\ /_____/\ \:::_:\ \\:::_ \ \ \_::\ \ \:::__\/ _\:\| \:\ \ \ \ \::\ \ \:\ \____ /::_/__ \:\ \ \ \ _\: \ \__\::__::/\ \:\____/\\:\_\ \ \/__\: \__/\\:\_\:\ \ \_____\/ \_____\/\________\/ \_____\/ Disaster Area Code: Vampire, Insomniac & Galoiwin Gfx: Dr4n & Vampire Music: Vampire & Dr4n Resurrected by: Vampire Disaster Area was TZT's first demo. We wrote it as a group during the Summer of 1991 and it was really a proof of concept for us just to prove we could put something together. While it was flawed, it was functional and it served as a springboard for us. It wasn't widely released at the time because we didn't have any swapper contacts. I (Vampire) started this resurrection project during the summer of 2013, but we've only just gotten round to releasing it 3 years later. The resurrected version has several improvements over the original. Due to our lack of knowledge, the scroll text of the original version was under-scan rather than over-scan. The speakers also lagged behind the music by 6 frames because we didn't really understand the borrowed play routine. Both of these issues have been resolved and this is more like our original vision of the demo. The scroll text has been rewritten too as 15 year old me was rather embarrassing!
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