Osho by Immortals [web]
ù ÕØÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄùùù ù ú ù ùùÅÙ | I M M O R T A L S / T H E T E M P L E O F M U S I C þ ú ù .---= pRESENTs =---. ú : the mILLENNIm 97 official demonstration | O S H O ³ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Ver 1.2, FiNaL ReLeaSe | | : (Greetings ) Demo ú !" . ú ú : . | oSHo's Temple - an Immortals/TToM production in the 97 ³ Won *2nd* place in the Israely demo party mILLENNIUm. ³ The 3d Engine is a work of Kombat and Rage, Desighn by | Dark Spirit and Kombat, GFX by Thor and music by Dark : Spirit. This Demo was created just for fun, in 10 days ú + the party time. The hebrew opening means: Coders Look for Themselves ú Immortals Find Them In OSHO's Temple úĸ . | It is based upon an Israely show that took place a few ³ weeks before the party. The greetings in the end are ³ all Private, becouse we think that group greetings can ³ ú be nice, but not personal enough, because we like to ³ . greet people, and because we have alot of free space | : inside the demo. if you are not among the almost sixty : | people we greet, it says nothing, so don't be sad. :) . ³ w e l o v e y o u a l l , y o u k n o w ³ ÔÍÍÍÍÄÄÄúú ú ú ú Engine coded in 2 months, still in c, nothing is optimized, engine supports all kinda shit, sorry I ú didnt put in our new engine, I know it sounds lame but to whoever thinks he knows abit coding its because: : ú ú When we implemented backface culling, the engine began : to go fast, VERY FAST!!!!!!!, but because our culling . | isn't correct -=> we just check the z componet of each ³ face normal instead of doing the dot product of the | camera vector with the face normal or checking if the : poly points go clock-wise, some bugs like dissapearing . ú polys in the first scene occured, so we just didn't : ú put it in. | ³ ú After Mil97 we sat abit, not converting to asm yet or ³ optimizing but trying to get everything to work 100%, ³ we are still annoyed by some Angle / Axis Quaternions | and some rotation hirarchey shit, but no big deal. : Engine will be completed by ASM97 where we hope to . enter a very good demo, check it out. ÕÍÍÍÍÄÄÄÄúú ú ú ú ú úúÄÄÄÄÍÍÍ͸ ³ ³ | Coders, Remeber: | : "Don't waste your time on stupid : ú engines for demos, waste your ú : time on stupid engines for : | games and make MONEY..." | ³ (Kombat/97:) ³ ÔÍÍÍÍÄÄÄÄúú ú ú ú ú úúÄÄÄÄÍÍÍ; ù ù ùùĸ þ End of File * (C)opyright iMR/TToM * mILLENNIUm 1997 Ôµ ù ùÄÅÄÄÄÄÄÄ----ù----ÄÄÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵ ³ úúúnfo art by Dark Spiritúúú ù
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