Arise by Excess [web]
aRISe by Excess -- a crossplatform (win32/linux) demo released at xenox 2001 xl (v0.9 -- partyversion -- 10.08.2001) Credits ******* code: sesse <sgunderson@bigfoot.com> kusma <eflund@online.no> music: trenedy <boombox@tb-303.org> gloom <bent@gathering.org> design/gfx: gloom Things to note ************** This demo uses OpenGL and FMOD. Please make sure you have the latest drivers for everything -- it would really make the demo work a lot better. :-) aRISe is relatively non-picky about what it runs on, we've had it going on at least six different machines (Duron/Athlon/Celeron/P3/Win98/ME/2000/RedHat7.1) with different graphics-cards (ATI Rage128/Radeon/TNT/TNT2/GeForce2MX) with no known problems. We do not make any promise that it will run smoothly on every possible combination of the above :-) 3dfx cards have a maximum texture resolution size of 256x256, though, and aRISe will automatically scale the textures down to that size -- but the quality of backgrounds etc. will suck royaly. The bottom line is this -- it's very compatible, it even runs OK on the G200 under Linux, but please view it on a decent computer (Duron/Celeron800/TNT2 should do it, but being in love with nVidia we urge you to go the extra mile and get a GeForce-based card). FMOD 3.33 has some problems with MP3 markers (which we sync to); firelight very kindly provided a fixed fmod.dll for Windows, but there wasn't time to get a Linux .so version running too. In other words, the music might skip in places -- we look forward to the next version of FMOD to fix these problems. For Windows, just run the .exe provided -- for Linux, you might want to copy "fmod-3.33.so" into /usr/lib, or run the demo with "LD_LIBRARY_PATH=. ./arise-linux". You might also need libstdc++.so.3 -- it is part of any recent (ie. g++-3.0) libstdc++ package. Both executables should behave identically, and they use the same data. There are some switches (resolution, bit-depth etc.) to play with -- try running the demo with "-help". 32bpp depth and 32bpp Z-buffering is heavily recommended if your card can do it ("-32 -z32"). As most other groups, we also make the unlikely promise of releasing a final-version of this demo. -Unlike- most other groups, we intend to deliver. However; we now require sleep. Lots and lots of sleep. :) Thanks ****** aRISe would not have been the same without these libs: OpenGL - crossplatform 3D-acceleration. without OpenGL, no aRISe. FMOD - for quick and flexible sound support, and a very helpful author. expat - quick and small XML parser (yes, we use XML for our demo script ;-) ) libpng - umm, loads PNGs. In addition, there are some tools worth mentioning: gcc/mingw - yay, it compiles stuff! ;-) upx - for slashing the file sizes a bit ..and last but not least; a special thanks to Neon of Nocturnal for giving away his metaball code, which we later tweaked, optimized and used in aRISe. Long live code sharing, the true spirit of the scene! :-) Norwegian and international sceners of all shapes and beliefs, feel free to drop by on #scene.no on EFnet or www.demoscene.no, which soon will be launched with tutorials, sources, group-lists, messageboard, a *complete archive of Norwegian demos* and more. See you all at The Gathering 2002! - Excess 2001 - "we like demos"
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