Ancient Plate by Norferin
ÜÜ ÜÜÜÜÜÜÜÜÛÛÛÜÛÛÛßÛÜÜÜÜÜÜ ßÛÛÛÛßÛßÜÛÛÜÛÛÜÜßßÛÛÛÜßÛÛ ÛÛÛÛÜÛÛÛÛÛßÜÜÜÜÜÛÛÛÛÜÜÜÜÛÛÛÛÛ ÛßÛÛÛÜÛÜÜÛÛÛÛÜÜÛÛÛÛÛÛßßÛÛÛÛÛÛßÛÛÛÛÜÛ ÛßÛÛÛÜÛÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÛÛÛÛÛßÛÛÛÛÛÛÛßßÛÛÛÛ ÛßÛÛÛÜÛÛÛßÛÛÛÜßÛÛÛÛßÛßÛÛÛÛÛÛÛÛÛÛÛÛÛÛßÛÛÛÛÛÛÛÛÜÛ ÛßÛÛÛÛÛÛÛÜßÛÛÛÜßÛÛÛÛÛÛÛÜÜÛÛÛÛÛÛÛÛÛÛÛÛßÛÛÛÛÛ ÛßÛÛÛÛÛßÛÛÛÛÛÛÛÛÛßÛÜÛÛÛßßßÛÛÛÛÛßÛÛßÛßÛÛÛÛ ÛßÛÛÛÛÛÛÛÛÛÛÛÛÛÛßÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛßÛÛÛÛÛÛÛÛÛÛÛßÛÛÜÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÜÛÛÛÛÜÜÛßÛÛÛÛßßßÛÛÛÛÛÛÛÛÛÛÛÜÛÛÛÜÛÛ ßßÛÛßÛÛßÛÛÛÛÛÜÛßßßßß ÛÛÛß ÛPRESENTSÛ Û fifth demo Û Û called Û Û Û Û ANCIENT PLATE Û first presented at the Intel Outside IV party in Wloclawek Û Code.Design....................................................Zsacul Û Û Graphics.Code.....................................doctor.Frankenstein Û Û Music............................................................Juve Û Requirements: 486dx2.80 ,pen.rec (p5 optym.),8Mb ram,Sb/Gus,Svga 512 Kb,3.5 Mb Hdd Almost all textures by Dr.Frankenstein (painted) other by Zsacul (3ds) please do not rip. Graphics orginally painted by Dr.Frankenstein (no-scan,no-copy) Cool music by Juve, soon music-disk (probably at GRAVITY'97). This demo features some extremaly cool 3d effects. Every effect is realtime calculated, we do not use any animations (except faded introduction ;). All effect are written by our coders. This is NOT ripped stuff. We made: - Watcom C++ 10.5 + assembler code - 320x200/256x256 texture maps - objects up to 2000 polys - realtime calculated shading - animated objects - high quality 44kHz sound - code synchronized to the music - Texture.Phong.Shading - Enviroment.Mapping - Psychicaly.Corrected.Texture.Mapping - 3DBump - 2DBump - Z-Buffor - some nice 2D efects Now I (Zsacul) am working at real time ray-tracking engine. Now I made only sphere and plane, but soon... We are also working at (HI/TRUE) color engine. The First Demo Contribution To Nirvana Blue Flush Everlasting Dimensions >>>>>>> Ancient Plate <<<<<<<<<
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