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Your Fingers So Gently On My Skin Trailer by Plastic [web]

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                "Your Fingers so Gently on my Skin"
                       Trailer of a demo by
             Plastic completed 28.01.2004 at 22:01 (GMT)
                           Version 1.04

                     code.................35456
                     additional code......Balon
                     additional code....Maestro
                     additional code......Desab
                     cg_consulting........Arsil
                     additional gfx.......Vitja
                     music................Zayka
                     written by..Kinga & Bonzaj
                     direction...........Bonzaj

	This is our contribution to NeHe demo contest 08.
	We plan to release the final version at 
	BreakPoint'2004 scene party held in Germany. Be there
	and participate with us.

	There is a divx version of our demo. You can find it
	here: 
			kolos.math.uni.lodz.pl/~plastic

	this will open your path 
	All data from this demo is created completely from 
	beginning and severel items come from a legal place.
	That includes music, textures, models, animation and 
	of course script.

	You can copy this production freely - it's a freeware,
	as long as it is distributed with this read me file.
	You can't do any profit by selling this production.

	We take no responsiblity for any damage or data loss
	as a result of running this executable. You run this
	program at your own risk.

	We're using BASS library that can be found here:
	www.un4seen.com
	We've got permission from the author. We can use his
	library as long as this demo is distributed freely.

	Bonzaj here:

	Well it is our first such big production, we began
	in august 2003 with a draft version of script, and
	used the early version of engine coded by our random
	generated friend.
	Now it uses a couple of handy features but more 
	about it later.
	My task was to create and edit a trailer for the demo
	called "Your fingers so gently on my skin". I think
	that we could end it up better. The colours are still
	a bit gray, and a viewer doesn't know any history 
	after watching our production. There is still much to 
	be done much to discuss.

	You can help us directly by supporting us as a 
	graphician or indirectly by sending your thought about
	bugs that You have seen. My e-mail address is

	bonzaj@kolos.math.uni.lodz.pl

	94746 here:

	The engine uses PixelShaders 2.0 (that means 
	ARB_fragment_program or NV_fragment_program). So here's
	the list of supported cards:

	nVidia GeForceFX5200+ (www.nvidia.com)
	ATI Radeon 9500+ (www.ati.com)

	and others that meet requirements from the Diagnostics
	panel.

	You will also need some new drivers for those cards.
	Any driver that supports ARB_vertex_buffer_object will
	be ok.

	The demo is extra optimized for nVidia cards althought
	I don't use half precision fragment shader instructions.

	By default the demo uses the best Antialiasing and 
	Anisotropy settings. You can choose your configuration
	freely.

	This version is stable thought I found a bug on ATI
	cards with Catalyst 3.10 drivers. It comes when You're
	using programs that have very high graphics memory
	requirements (i.e. 3d moddeling programs), when running
	a demo. It will probably crush.
	I didn't notice this bug on nVidia cards.

	The demo will probably crush on Win9x systems.
	We're not supporting that platform (but if You wan't
	to see it on that system mail us).

	Tested on Win2000 and WinXP.

	On Win2003 visual bugs may appear due the lack of good
	drivers for this time.

	It is recommended to run this demo on completly pure
	system (that means no servers running and no Winamps
	in the tray :) ).

	Please report any bugs if found:

	plastic@kolos.math.uni.lodz.pl

	In windowed mode there is a fps counter available.

	Our benchmarks

	GeForce FX 5200 128MB 0x AA 0x Aniso - 7,5 fps (average)
	Radeon 9700 PRO 128MB 6x AA 16x Aniso - 32 fps (average)

	If our demo doesn't work on your hardware or runs slow
	then You can always download divx version from our
	website:
	
	kolos.math.uni.lodz.pl/~plastic 


	Cheers from Plastic Staff

	couple of greetings:

	dual crew and shining
	madwizards
	floppy
	farbrausch
	whelpz
	TBL
	polka brothers
	LED
	andromeda
	old bulls
	anadune
	freezers
	melon design
	
	and forgotten ...

	--------------------------------------------------------
	 --------------------Plastic'2004----------------------
	  ----------------------------------------------------

	Changes:

	--------------------------------------------------------
	Version 1.01 (15.01.2004)

	- fixed an error that was ocurring on older video cards
	while running

	--------------------------------------------------------
	Version 1.02 (16.01.2004)

	- new Maestro's loading macros have been attached, causing
	great loading speed gain

	--------------------------------------------------------
	Version 1.03 (25.01.2004)

	- .dat file format completely redesigned 
	- vertex and fragment program generators simplified
	- loading speed improved 

	--------------------------------------------------------
	Version 1.04 (28.01.2004)

	- stripping algorithm invented and implemented
	- new music
	- removed couple of bugs from "Visual bugs report"

	status: trailer closed, we're preparing the main demo