Your Fingers So Gently On My Skin Trailer by Plastic [web]
. . . . . . . . .:. .:. .:. .:. .:. .:. .:. .:. .:::. .:::. .:::. .:::. .:::. .:::. .:::. .:::. .:::::.:::::.:::::.:::::.:::::.:::::.:::::.::.::. :::::::::::::.::.::::.::::.:::.:::.:::..::::::::: ::.:.:.:.:.::..:.:.::..::...:.:::::.:.::..::.:.:: ::....:...... . .. ... .. .. . .. . : . . :. . . ... .... . . ..: . . . . . . : . . ... . . .:. _______________________ _________ _____________ _______ \ __ / / _ \ ____/___ __/____). .___/ / __/ __/_ _|_ \ _____ \_ \ | ` \_ / | \ / \_ \ / / \ | ic! / \________|______/____|____/________/_______/_____|______/ . . . . . . . . .. . . . .. . . . . . :. .. .. .. : . ... . . . . . ..... . .. . .. .. :.:.:.::..::.:::.:.:..::.:.:.::...:.:...:.:...::. :::::::::::::::.::::.:.:::.:::::.:.::::.:::::.::: ::::::::::::::::::::::::::::::::::::::.::.::::::: ::::: ::::: ::::: ::::: ::::: ::::: ::::: ::::: ::: ::: ::: ::: ::: ::: ::: ::: : : : : : : : : "Your Fingers so Gently on my Skin" Trailer of a demo by Plastic completed 28.01.2004 at 22:01 (GMT) Version 1.04 code.................35456 additional code......Balon additional code....Maestro additional code......Desab cg_consulting........Arsil additional gfx.......Vitja music................Zayka written by..Kinga & Bonzaj direction...........Bonzaj This is our contribution to NeHe demo contest 08. We plan to release the final version at BreakPoint'2004 scene party held in Germany. Be there and participate with us. There is a divx version of our demo. You can find it here: kolos.math.uni.lodz.pl/~plastic this will open your path All data from this demo is created completely from beginning and severel items come from a legal place. That includes music, textures, models, animation and of course script. You can copy this production freely - it's a freeware, as long as it is distributed with this read me file. You can't do any profit by selling this production. We take no responsiblity for any damage or data loss as a result of running this executable. You run this program at your own risk. We're using BASS library that can be found here: www.un4seen.com We've got permission from the author. We can use his library as long as this demo is distributed freely. Bonzaj here: Well it is our first such big production, we began in august 2003 with a draft version of script, and used the early version of engine coded by our random generated friend. Now it uses a couple of handy features but more about it later. My task was to create and edit a trailer for the demo called "Your fingers so gently on my skin". I think that we could end it up better. The colours are still a bit gray, and a viewer doesn't know any history after watching our production. There is still much to be done much to discuss. You can help us directly by supporting us as a graphician or indirectly by sending your thought about bugs that You have seen. My e-mail address is bonzaj@kolos.math.uni.lodz.pl 94746 here: The engine uses PixelShaders 2.0 (that means ARB_fragment_program or NV_fragment_program). So here's the list of supported cards: nVidia GeForceFX5200+ (www.nvidia.com) ATI Radeon 9500+ (www.ati.com) and others that meet requirements from the Diagnostics panel. You will also need some new drivers for those cards. Any driver that supports ARB_vertex_buffer_object will be ok. The demo is extra optimized for nVidia cards althought I don't use half precision fragment shader instructions. By default the demo uses the best Antialiasing and Anisotropy settings. You can choose your configuration freely. This version is stable thought I found a bug on ATI cards with Catalyst 3.10 drivers. It comes when You're using programs that have very high graphics memory requirements (i.e. 3d moddeling programs), when running a demo. It will probably crush. I didn't notice this bug on nVidia cards. The demo will probably crush on Win9x systems. We're not supporting that platform (but if You wan't to see it on that system mail us). Tested on Win2000 and WinXP. On Win2003 visual bugs may appear due the lack of good drivers for this time. It is recommended to run this demo on completly pure system (that means no servers running and no Winamps in the tray :) ). Please report any bugs if found: plastic@kolos.math.uni.lodz.pl In windowed mode there is a fps counter available. Our benchmarks GeForce FX 5200 128MB 0x AA 0x Aniso - 7,5 fps (average) Radeon 9700 PRO 128MB 6x AA 16x Aniso - 32 fps (average) If our demo doesn't work on your hardware or runs slow then You can always download divx version from our website: kolos.math.uni.lodz.pl/~plastic Cheers from Plastic Staff couple of greetings: dual crew and shining madwizards floppy farbrausch whelpz TBL polka brothers LED andromeda old bulls anadune freezers melon design and forgotten ... -------------------------------------------------------- --------------------Plastic'2004---------------------- ---------------------------------------------------- Changes: -------------------------------------------------------- Version 1.01 (15.01.2004) - fixed an error that was ocurring on older video cards while running -------------------------------------------------------- Version 1.02 (16.01.2004) - new Maestro's loading macros have been attached, causing great loading speed gain -------------------------------------------------------- Version 1.03 (25.01.2004) - .dat file format completely redesigned - vertex and fragment program generators simplified - loading speed improved -------------------------------------------------------- Version 1.04 (28.01.2004) - stripping algorithm invented and implemented - new music - removed couple of bugs from "Visual bugs report" status: trailer closed, we're preparing the main demo
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