Elastic by Science [web]
__ _ __ .\/............ _.________ / _ \/........ : _____ _____:__|_ /____ \ ______________ :. :_\ _/____\_ _/_____/_ _/____________________\ _/ _/____:__ \_ \__ \_ \_ _/ ) \_ _ \_ \_ ) /_ :/___/________/_____/_____\_____________/_____/_______/______/___________/ : . ave:dtr :. .: _/ \_ . . ........:. : : : : s c i e n c e : e l a s t i c << . : ------------- : ----------------------------------------------------ï : : :...............: part of the pc demo compo @ evoke 2003 requires : 266mhz, 3d card, openGL credits : _armin "jar" jahanpanah main code (demo, engine, tools) 3d modeling 2d graphics & textures design _christian "incommunicado" kuhn code (engine) support _roman "ritzu" sudlitz audio technical : this demo features our new powerful SR 3d engine. contact us for more information. 266mhz should be enough, no ghz needed. this is demoscience. effects in this demo include - volume fog - per-pixel NDF shading (no per-pixel hardware needed!) - realtime metaballs (marching cubes) - various mesh deformers - realtime ray-casting/tracing + reflections - simple terrain rendering - several image-based effects respect to: 3state, black maiden, cologne-scene, eldorado, evoke-org, exceed, haujobb, kaoz.org, kolor, magic dreams, park, speckdrumm special thanks go to ritzu for providing us with this great music. find more at http://ritzu.amisia.net friendship rules, demoscene will never die! we are still looking for talented 2d/3d artists and coders for upcoming demo and game projects. web : http://www.scyence.net mail : jar@scyence.net other fine science productions can be found at http://www.pouet.net
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