cöncept by Ümlaüt Design [web]
▄▄▄▄▄ ▄▄▄▄▄ ▄▄▄▄ ▄▄▄▄ ▀▀▀▀▀ ▀▀▀▀▀ ▀▀▀▀ ▀▀▀▀ ▀█████▀▀▀█ █▀▀▀▀▀▀█▀████▀█▀▀▀█▄ ████▌ ▄▓██▓▓██▄ ████ █████████▀█▀▀█▓▀ ▀▀▀█▓▓▄█ █▄▓▓█▀▀▀▀▀▀▀▀▀▀██▓▓▓█ █▓▓▓▌ █▓▓█▀▀▀█▓▓█ █▓▓█ █▓▓█▀▀▀█▓▓█▀▀▀ █▒▒▒█ █▒▒▒█ █▓▓▓█ █▓▄ █▒▒▒█ █▒▒▒▌ ▀▀▀▀ █▒▒█ █▒▒█ █▒▒█ █▒▒█ █░░░█ █░░░█ █░░░█ █░█ █░░░█ █░░░▌ ▀▀▀▀▀███▄█░░█ █░░█ █░░█ █░░█ ░ ░░▓ ▓░ ░█ ▓░▓ █ █ █ █ ▓░▓ ▓░ ██▄ ▀▀█▄ █ █ ▓░ ░█ █░ █ █░ ░ █░░░█ █░░░█ █░░░█ █▒█ █░░░█ █░░░▌ █░░█ ▀██ █░░█ █░░█ █░░█ ┌─ █▓▒▒█── █▒▒▓█ █▒▒▒█ █▓█ █▒▒▒█ █▒▒▒▌── █▒▒█ ──█▄ ▀ █▒▒█ ─ █▒▒█ ─ █▒▒█ ─┐ │░ ▐█▓▓█▄ ▄█▓▓█▌ █▓▓▓█ ▀██ █▓▓▓█ ▐█▓▓█▄▄▄█▓▀█ ░ █▀██ ▐█▓█▄ ▄█▓█▌ ░ █▓▓█░ │ ├── ▀██▄▀▀▀▄██▀─ █████ ─ ▀ ██▀ █ ─▀████▄█▄▄▄█ ─ █▄▄███▀█▄▀▀▀▄█▀ ── ▀██ ─┤ │ ▀▀▀▀▀ ▀█▄█ ▄▄ ▄▄ ▀▀▀▀▀ ▀ │ ▀ ▀▀ ▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▄▓██▓ ▄▓██▄█▓█▄▄▄ ▄▄██▄▐▓▄▄▄ ▀▀▀▀▀▀▀▀▀│ │ ░░▒▒▓▓▓██ ÜMLAÜT DESIGN ██▓▓▒▒░░ █▒ █▒██▓▄ ▀▓█▄▄█▒█▒█▀█▓▐▒█ ▓█ ░░▒▓█▓▒░│ │▄ ▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄ █▓▄█▓▀▓█▄▄▄▄▄█▌█▓█▓█▄█░█░█ ░█ ▄▄▄▄▄▄▄▄ ▄ │ ▀▀▀▀ ▀▀▀ ▀▀▀ ▀▀ ▀▀▀█▒▀▀▀ ▀▀▀ . └─────────────────────────────────────────────────── █▓▄█▓ ───<H7/TRSI>──┘ ┌──────────────────────────────────────────────────── ▀▀▀ ───────────────┐ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ ├───│────────────────────────────────────────────────────────────────│───┤ │█▀ │ │ ▀█│ │▓ │ Ü M L A Ü T D E S I G N │ ▓│ │░ │ │ ░│ │ │ is proud to present │ │ │░ │ │ ░│ │ │ "cöncept" │ │ │ │ │ │ │ │ at the mighty Function 2021 demoparty │ │ │ ░│ (2021.09.10-12, Budapest, Hungary) │░ │ │░ ▓│ │▓ ░│ │▓▄█│ │█▄▓│ ├───│────────────────────────────────────────────────────────────────│───┤ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ ├───│────────────────────────────────────────────────────────────────│───┤ │█▀ │ │ ▀█│ │▓ │ MINIMUM REQUIREMENTS: │ ▓│ │░ │ │ ░│ │ │ - Some sort of DOS variation (works fine in FreeDOS) │ │ │░ │ - Pentium II with MMX support (or AMD equivalent) │ ░│ │ │ - 64MB RAM (might work with 32) │ │ │ ░│ - Gravis Ultrasound with at least 512KB of RAM │░ │ │░ ▓│ - VESA Truecolor-capable graphics card (no LFB needed) │▓ ░│ │▓▄█│ │█▄▓│ ├───│────────────────────────────────────────────────────────────────│───┤ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ ├───│────────────────────────────────────────────────────────────────│───┤ │█▀ │ │ ▀█│ │▓ │ CREDITS: │ ▓│ │░ │ │ ░│ │ │ Code, graphics and music by Gargaj │ │ │░ │ Additional graphics by a kind soul, who then went off to │ ░│ │ │ offer aid in the valiant fight against the Dissonance. │ │ │ │ │ │ │ ░│ Uses stb_image by Sean Barrett. │░ │ │░ ▓│ Additional textures by the Pixologic Matcap library. │▓ ░│ │▓▄█│ │█▄▓│ ├───│────────────────────────────────────────────────────────────────│───┤ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ ├───│────────────────────────────────────────────────────────────────│───┤ │█▀ │ │ ▀█│ │▓ │ I guess this needs a bit of explanation, doesn't it. │ ▓│ │░ │ │ ░│ │ │ Okay, so there's a couple of things at play here, but │ │ │░ │ it essentially boils down to the fact that this has │ ░│ │ │ been a missing piece from my scene history / career, and │ │ │ │ over the years it occupied part of my mind, where it kept │ │ │ │ a quiet but noticable presence, occasionally reminding me │ │ │ │ that my favorite demos are all on DOS and I never made a │ │ │ │ (proper) DOS demo, that I never learned how to program a │ │ │ │ GUS, that I never figured VESA or protected mode out, │ │ │ │ that there was still a separating line between what I │ │ │ │ wanted to be as a demoscener back then, and what the people │ │ │ │ I looked up to were. That sure, I had become successful, │ │ │ │ but I was still somehow Less Than. │ │ │ │ │ │ │ │ Maybe that feeling still won't go away. But now I feel like │ │ │ │ I have gained an understanding of what the people writing │ │ │ │ those demos have gone through. │ │ │ │ │ │ │ │ Maybe it was just something I needed to mature into. │ │ │ │ Back then it all seemed so complex, the low-level code, │ │ │ │ the busy visual design, the intricate music... In the era │ │ │ │ of multiple render targets and Reaktor, it almost seems │ │ │ │ quaint now. But at the time, it was The Unattainable. │ │ │ │ That's not to say I didn't try - naturally attempts were │ │ │ │ made and failed spectacularly (even the title "cöncept" │ │ │ │ is from that period!), but that's the lesson here, if │ │ │ │ there is one: Failure isn't always final. │ │ │ │ │ │ │ │ Sometimes, the coming-of-age movie cliche is true: │ │ │ │ "You're just not ready yet." │ │ │ │ │ │ │ │ Sometimes it takes 20 years. │ │ │ │ │ │ │ ░│ Peace, │░ │ │░ ▓│ Garg │▓ ░│ │▓▄█│ │█▄▓│ ├───│────────────────────────────────────────────────────────────────│───┤ │░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ └────────────────────────────────────────────────────────────────────────┘
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