Back to oldschool by Mystic Bytes [web]
------------------------------------------------------------ | bbb | | bbb | | bbb | | bbb | | mmmmmmmmmmmmmmmmmm sssssssss bbbbbbbb | | mmmmmm mmmmmm mmmm sssssssssss bbbbbbbbb | | mmmmmm mmmmmm mmmmmm ssss bbb bbbb | | mmmmmm mmmmmm mmmmmm sssssss bbb bbbb | | mmmmmm mmmmmm mmmmmm ssss bbb bbbb | | mmmmmm mmmmmm mmmmmm sssssssssss bbbbbbbbbb | | mmmmmm mmmmmm mmmmmm sssssssss bbbbbbbbb | | | | | | Back To Old School | | | |----------------------------------------------------------| | | | Released November 12, 2016 | | | |----------------------------------------------------------| | | | Atari STe / Mega STe with at least 2 MB memory | | | |----------------------------------------------------------| | | | Credits: | | Wiecz≤r | | - Music | | - some 3D objects | | | | Hospes | | - GFX | | | | Kalms / TBL | | - line drawing routine | | | | Cyprian | | - hardware mirror idea | | | | Wachu | | - all demo code | | | |----------------------------------------------------------| | | | Some technicall highlights | | - all effects are computed in RT | | - rotations and perspective are calculated without | | multiplications/divisions | | - lightsource effect is computed fully with surface | | normal vector calculations | | - thanks to STe hardware, mirror on bottom border | | takes 0% processor time (unfortunatelly there are | | drawback so mirror isn't upside down :( ) | | - probably first atempt on ST computers to | | Sutherland-Hodgman generalized clipping algorithm | | (clipping after polygon, very computional expensive) | | - very fast and flexible blitter filling routine with | | new masks/offsets blitter computation idea - no more | | addx, whole process happened in one go and for pair | | offset/mask takes only 16 cycles on m68k | | | ------------------------------------------------------------
[ back to the prod ]