back to basics by Bay 6
__ __ __ __ __ __ __ __ __ ____ \_\\_\\_\\_\\_\\_\\_\\_\\_\ ________ \ \______ _______ _______ \ ____\__ _\ ___ \ __\__ \\ \___\ ___ \ _\\ \ \\ \\ \ \\ \ \ __ \___ \\ \__ \\ \\_________\ \_\ \______\\_________\\______ \ __ __ __ __ __ __ __ __ __ __ __ __ __ \___\\_\\_\\_\ \_\\_\\_\\_\\_\\_\\_\\_\\_\\_\ __ __ \_\ "Back To Basics" by bay 6 \_\ __ \_\ A demo for Multimatograf 11 oldschool demo compo __ \_\ The demo was written in pure ZX Spectrum 48K BASIC without AY/YM chip or assembler routines. __ \_\ It is an invitation to 3BM Openair 2015 which will held 10-12.07.2015. __ \_\ Main demo code was written using an amazing "BASin v14b" by Paul Dunn __ \_\ BAS source was converted to TAP using mktap+ by Jan Bobrowski, with additional hacks by introspec __ \_\ Music was written in Vortex Tracker II by S.V.Bulba and then converted to ZX Spectrum BASIC using BeepornV1 converter by bay 6 __ \_\ Enjoy that raw madness of pure ZX Spectrum 48K BASIC :) Greeteing to all who write demos with ZX Spectrum BASIC and other fans of ZX. We invite you to make a BASIC demo for 3BM Openair 2015! __ __ __ __ __ __ __ __ __ \_\ april\2015 \_\\_\\_\\_\\_\\_\\_\ bay 6 \_\ \ music: n1k-o \ code, gfx, design: diver\ P.S. Sorry that SCL version won't work properly with common emulators. There is some ways to run the demo: 1. TAP format (make sure that you're in 48 mode) 2. SCL format in UNREAL, run from 48 BASIC 3. SNA
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