Crystal Cowboy by BluFlame [web]
/»»»»\ /»/ /»»»»/ /»/ /»»»»»»»/ / /»\ \ / / / /»»» / / / /»»»»»» / »»» \» / / /»/ /»/ / »»/ / / /»»»»»»/ /»»»»»»»»| / »»»»»/ / /»»»\ \ / / / / / / | |»»» / / / /»»/ / / /»/ /»/ / »/ /»»»» / »»»»» | / / / »» / | | / / / »// / / / / / / / / »»»/ »»»»»»»»»»»» »» »»»»»» » »» »»»» »» »» »» »» »»»»»» ======================= http://www.blu-flame.org ======================= :: ABOUT THE GROUP BluFlame is a new demo group, founded in 2007. The two members are passionate musicians and demoscene enthusiasts: RaYn: Music xTr1m: Code+Gfx+Music :: ABOUT THE PRODUCTION Crystal Cowboy is a 4k intro done by xTr1m. It's the first released production of BluFlame, and it's the first released intro by xTr1m. It uses OpenGL, DirectMusic and no shaders (oh the filesize!). Runs great on an Intel Centrino 1,5GHz with an ATi Mobility Radeon 9700. Uses about 14MB of RAM. Done with Visual C++ 2005 & crinckler. :: CREDITS Many thanks go to las. He gave me the initial help in creating the 4k codebase, and gave me enough hints to achieve a filesize under 4k out of 4881 bytes. Cheers to eye for telling me that there's a wonderful thing called crinckler! I was having trouble with LoadLibrary already... I'm using a glow effect similar to the one in tAAt's Andromedary 4k, it was really a great inspiration for me. Many thanks to auld for his flow2 article in in4k.net. It's a cool insight in how to use GLSL without taking away much space. I wanted to use shaders, but in favor of the small filesize, i sadly decided against it. :: GREETINGS (in alphabetical order) bero, cyraxx, jco, las, rayn, ryg, scamp, wayfinder ... and those others whose faces I know, I hope we get to know each other soon enough! - xTr1m
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