Holistic by Cascada
C A S C A D A V I R T U A L R E A L I T Y S E C T I O N presents ▄ ▄▄█▌ ▄███ ▄██▌ ▐███ ███▌ ████ █▄ ▐██▌ ▐███ ▐███ ▐██▌ ███ ███▌ ███ ▄█▄ ▄▄▄███▄ ▄█▄ ███▌ ▄▄███ ██▄▄ ██▌ ██▀ ▄▄▄ ██████▌ ██▀ ▄██▄ ▄███████████▌▄██████▄ ▐██ ▀ ▄██▀ ▀███▀ ██████ ███▀ ███▌ █ ▀▀██▌ ██▌ ▄██ ███▄ ███ ▄██ ▐██▀ ▀ ▐██▄ ▄ ▐███ █▌ ▄█ ▐█ ▀███▌▀████▄▄ ▐██ ▄ ▀███▌ ██ ▄ ▀██▀ ██▌ ▀████▀ ▀█▄▄ ██▀ ▀▀██▀ ▀█▄▀▀ ██▀ ▀▄▄█▀[ZED] ▄▄▀▀ ║ ╔═══════════╝ ║ DISCLAIMER ║ ▄▄▄▄▄▄▄ ═══════════╣ ██▀▀▀▀▀██ The Holistic demonstration is Copyright Cascada VR Section ║ ██ ██ (c)1994. This demo is freeware, please distribute it to all ║ ██ ██ your fellow computerusers as long as you keep the archive ║ ▄▄▄▄▄▄▄▄ as it was when you got it and delete any irrelevant BBS-ads. ║ ▀▀▀▀▀▀▀██ No part of Holistic may be tampered with or removed without ║ █ ██ a written permission from the authors. Nobody in Cascada can ║ ████████▀ be held liable for any kind of trouble or damage caused by ║ ▄▄ ▄▄▄ executing or messing around with this piece of software. ║ ██ █▀▀██ By executing the demo you agree to these terms. ║ ██ █ ██ ║ ▀███▀ ██ SO, WELCOME! ║ ▄▄▄▄▄▄▄ ═════════════╣ ██▀▀▀▀▀██ This demo was made to compete at the Assembly'94 convention ║ ██ ██ held in the beginning of August in Helsinki, Finland. ║ ██ ██ We were very happy to achieve a second place in the competi- ║ ▄▄▄▄▄▄▄▄ tion, earning a total of 726 points (175 points away from the ║ ▀▀▀▀▀▀▀██ winner but still a fair 313 points left to the third place). ║ █ ██ Assembling the demo took less than one week from idea to ║ ████████▀ competition EXE-file, but naturally most of the coding and ║ ▄▄▄▄▄▄▄▄▄ our tailor-made tools we used for the demo was programmed in ║ ██▀▀▀▀▀██ advance to be used in our Virtual Reality project. ║ ██ ██ ║ ▀███████▀ THE CASCADA VIRTUAL REALITY SECTION ║ ▄▄▄▄▄▄▄▄ ════════════════════════════════════╣ ▀▀▀▀▀▀▀██ Cascada VR Section was formed by four members of the original ║ █ ██ Cascada in order to develop a high performance and low price ║ ████████▀ Virtual Reality system which you can read more about below. ║ The Cascada VR Section consists of: ║ ■ Hellraiser Roberto Chaves Coder ║ ▄▄▄▄ ■ Robban Robert Adolfsson Coder ║ ▄▄█▀▀▀▀▀ ■ Mirage Matte Johansson Graphics ║ ▀██▄ ■ Zodiak Erik Stridell Music and SFX ║ ▀▀████ ║ ▄▄▄▄▄▄ ▄ CASCADA VR SECTION DISTRIBUTION SITES ║ ▀▀▀▀█▀ ██ ══════════════════════════════════════╣ ▄█ ██ We have decided to drop all the old CDA distribution sites as ║ ███▀▀███▀ our projects are mainly commercial and it doesn't really make ║ any difference as every demo oriented BBS eventually will get ║ the productions anyway if they're any good. You could check ║ ▄▄ ▄▄▄ the Imphobia Cascada sites for our stuff too, though. ║ ██ █▀▀██ ║ ██ █ ██ IMPHOBIA CASCADA ║ ▀███▀ ██ ═════════════════╣ ▄▄▄▄▄▄▄▄ In case you didn't notice, what we used to call the Cascada ║ ██▀▀█▀▀██ Demo Section (CDS) has teamed up with belgian crew Imphobia ║ ██ █ ██ and formed Imphobia Cascada. This group will release the well ║ ██ ▀ ██ known Imphobia diskmagazine as well as demos and other kinds ║ ▄▄▄▄▄▄▄ of productions as long as it sticks together. ║ ██▀▀▀▀▀██ ║ ██ ██ INFORMATION ON THE CASCADA VIRTUAL REALITY PROJECT ║ ██ ██ ═══════════════════════════════════════════════════╣ ▄▄ We are frequently asked about our VR-project so we though we ║ ██ should include some information on this. ║ █████████ One year ago we started developing a VR-platform which is ║ ██ based on the PC architecture. The system is being developed ║ ▄▄▄▄▄▄▄▄▄ for a Pentium/P6 multiprocessor environment to make perfor- ║ ▀▀▀▀▀▀▀▀▀ mance improvements easy by just adding more processors. ║ ▄███████▄ The system will support 6 degrees of steering freedom for ║ ██ ██ a truthful perceptance of realistic movement in all direct- ║ ██▄▄▄▄▄██ ions and in any angle. ║ ▀▀▀▀▀▀▀ ║ ▄▄▄▄▄▄▄▄▄ Among the graphical features our 3D-engine supports are: ║ ▀▀▀▀▀▀▀██ ■ Full stereographic vision, the field of view will depend ║ ██ on the HeadMountedDisplay used. ║ ████████▀ ║ ■ Shading models: Flat shading, Goraud shading, ║ Phong shading, Depth shading. ║ ▐█▌ ║ ▐█▌ ■ Surface types: Single colored, Texture mapped, ║ ▐█▌ Environment mapped. ║ ║ ■ All the shading models can be applied to any of the surface ║ ▄▄▄▄▄▄▄▄▄ types. This means that you can have phong shaded textured ║ ▀▀▀▀█▀▀▀▀ maps for instance. ║ █ ║ █████████ ■ The world editor will support a screenshot option that ray- ║ ▄▄▄▄▄▄▄ traces the current view for improved print-out quality. ║ ██▀▀▀▀▀██ This might be of great interest for architects who want ║ ██ ██ high quality images of their work. ║ ▀███████▀ ║ ▄▄▄▄▄▄▄▄▄ So that everyone could enjoy this demo we had to reduce the ║ ██▀▀▀▀▀▀▀ graphics to 320x200 in 256 colours. Our system normally runs ║ ██ at 640x400 in truecolor which greatly improves the realism. ║ ██ ║ ▄▄▄▄▄▄▄▄▄ The sound consists of both multiple 3D sounds that match the ║ ▀▀▀▀▀▀▀▀▀ visual events in the 3D world and some background 'movie' ║ ▄▄ ▄▄▄ music to give a more filmastic feeling. ║ ██ █▀▀██ All this in 48KHz 16-bit CD-quality sound. ║ ██ █ ██ ║ ▀███▀ ██ We are building this machine because we know for a fact that ║ ▄▄ the price/performance of our system beats all currently known ║ ██ competitors. ║ █████████ ║ ██ If you wish to contact us regarding this project, please ║ ▄▄▄▄▄▄▄▄▄ try to get hold of Roberto Chaves (check the contact info at ║ ▀▀▀▀▀▀▀▀▀ the end of this textfile). ║ ▄███████▄ ║ ██ ██ · ∙ · ∙ ■ · ■ ∙ · ∙ · ║ ██ ██ ║ ▀▀ ▀▀ ══════════════════╣ ║ OK, so now for some general demo information: ║ ──────────────────────────────────────┐ ║ SYSTEM REQUIREMENTS / RECOMMENDATIONS ╞═══════════════════════╩═══════════╗ ──────────────────────────────────────┘ ║ Holistic requires a i386 processor with a standard VGA card and 4MB ║ 4MB total memory (2,8MB available extended memory and 590KB base) to ║ run at all. We recommend you to run it on a i486DX/66, preferrably ║ with VLB and a Gravis Ultrasound card (of course the optimal config ║ would be a Pentium with PCI and all that stuff or whatever is the ║ most powerful processor when you read this. ;) However we STRONGLY ║ recommend you to run the demo with a soundcard. Silent demos are so ║ boring (and besides if you run the demo in silence you won't be able ║ to enjoy Zodiak's jolly music..!). Go get a Gravis. ║ ║ Of course we still support the SoundBlaster, SoundBlaster16 & Covox ║ cards besides the Gravis Ultrasound, even though you should have a ║ Gravis card to achieve the best possible sound quality. ║ ──────────────────────────────┐ ║ LOADING AND ENJOYING THE DEMO ╞═══════════════════════════════════════════╣ ──────────────────────────────┘ ║ When you've watched the demo hopefully you'll understand why we want ║ you to do it on a fast 486. The code is not slow or very unoptimized ║ - it just requires a great deal of machine power -. ║ Just in case someone is wondering - this demo is _NOT_ an animation! ║ > Everything is _realtime_ calculated by your machine. < ║ Of course if we had had another 1-5 days to finish the demo we could ║ have added fancy bitmaps, more music, maybe even some design........ ║ We do know for sure though that if we don't release this demo now we ║ will never get around to it so it's better to bring you this as it ║ is, get it off our shoulders and move towards the next project. ║ Please have some patience after the setup-screen. Loading the demo ║ may take a while as basically all the data is loaded into the memory ║ at that time. ║ ────────────────┐ ║ TROUBLESHOOTING ╞═════════════════════════════════════════════════════════╣ ────────────────┘ ║ We suspect that you may encounter problems on some computers if you ║ choose to execute the demo with only HIMEM.SYS loaded. ║ The demo is supposed to work fine with any memory manager like QEMM ║ EMM386, CEMM and 386^MAX, so if you have one of these you shouldn't ║ have any difficulties in starting the demo.If the demo fails to run ║ with only HIMEM.SYS installed, please try loading a memory manager. ║ You can try with HIMEM.SYS loaded first if you want though, on most ║ configurations it should run perfectly like that. ║ ║ The demo won't report if there is not enough base memory free, so ║ you'd better check that yourself. Holistic requires 590KB base mem. ║ SoundBlaster16 owners MUST choose SoundBlaster16 in the Setup. ║ ║ If we get a lot of feedback from people who've experienced problems ║ while executing the demo we might release a small patch later... ║ ──────────────────────────┐ ║ THE FILES OF THIS ARCHIVE ╞═══════════════════════════════════════════════╣ ──────────────────────────┘ ║ The files included in HOLISTIC.ZIP should be as follows: ║ HOLISTIC.EXE 63253 bytes The executable program ║ HOLISTIC.DAT 2944585 bytes Datafile ║ HOLISTIC.NFO 19307 bytes This textfile ║ FILE_ID .DIZ 437 bytes File description for BBS ║ Any other files found in this archive could be deleted as they are ║ probably just some rotten BBS-adverts. If the EXE-file mysteriously ║ changed size you should start up your virus-scanner and have a look. ║ ───────────────────┐ ║ VIRTUAL HANDSHAKES ╞══════════════════════════════════════════════════════╣ ───────────────────┘ ║ Hands to our respected friends in Imphobia Cascada and (A-Z): ║ ║ Absolute! Admire Anarchy Avalanche ║ Bonzai B-Ware Capacala Complex ║ Creation Darkzone Deus Distortion ║ Dust EMF Epical Extreme ║ Fascination Fraggabaharje Frontline Gollum ║ Grif Ground Zero Hemoroids Iguana ║ Impact Studios Infiny Jeskola! Legend Design ║ Logic Design Majic 12 Mental Design Omicron ║ Orange Phenomena Prime Psychic Monks ║ Psychosquad Renaissance Silents Soft One ║ Speed Surprise! Synergy Design Tran ║ Triton Twilight Zone Weird Magic Witan ║ Yodel Xography Zuul Desing ║ ║ If you're not in there it's probably because 1) we don't know you, ║ 2) we forgot you, 3) you're so inactive everyone thinks you're dead ║ or 4) you refused to greet us in your demo and we can be incredibly ║ scrupulous about those things. ║ ──────────────────┐ ║ CODERS! GRAPHERS! ╞══════════════════════════════════════════════════════╣ ──────────────────┘ ║ If you are a talented swedish coder or bitmap graphician and would ║ like to take part in the creation of more sophisticated software ║ like this <grin> as well as quite a few smaller commercial projects ║ (which we get quite a lot but most of the time cannot accept simply ║ because we don't have any spare time) please contact Erik as soon ║ as possible (Voice:0220-33489). You have to be fairly experienced ║ with computer graphics and being able to work with us in a team. ║ The goals are; Fun, Money and Fame (in no particular order)... ;) ║ ────────────────────┐ ║ COMMERCIAL PROJECTS ╞════════════════════════════════════════════════════╣ ────────────────────┘ ║ Sure we do graphical demonstrations or actually almost any kind of ║ program for companies if the money is right and we have the time. ║ Simply contact us for more information. It could never hurt. ║ ────────────────────┐ ║ CONTACT INFORMATION ╞════════════════════════════════════════════════════╣ ────────────────────┘ ║ To contact the Cascada VR Section, try: ║ fax: +46(0)8-330892 ║ e-mail: roberto.chaves@duesenberg.se ║ snail-mail: Cascada VR Section ║ c/o Roberto Chaves ║ Hundhamrav. 107 ║ S-145 70 NORSBORG ║ SWEDEN ║ ║ For general Cascada information, music, demo relations or whatever: ║ e-mail: erik.stridell@duesenberg.se ║ snail-mail: Cascada ║ c/o Erik Stridell ║ Rotev. 1 ║ S-735 33 SURAHAMMAR ║ SWEDEN ║ ║ The Cascada VR Section Bulletin Board System (BBS) U.M.A.N..: ║ +46 (0)8-54062686 [HST/V32"] FidoNet: 2:201/256 DGI: 68:460/0 ║ ║ ┌────────┐ ║ │ ENJOY! ╞═════════════════════════════════════════════════════════════════╝ └────────┘ (c) Cascada Virtual Reality Section in 1994 - Back in Business!
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