WAS Poster by Loonies [web]
__._ _.____ _.____ _.____ _.__ ____._ ____._ _/ |/________\|_ \__\|_ \__\|_ \__\|__)__/ _ |/___/ __|/____ _) _/ / / / / / / / (_ __| (_____ (_ \ \ / / / / \ / / / / /_____\_____\________\________\___\______\______\_________\___________\ - -diP--------------------------------------------------------------uP!- - WAS Poster Released at Revision 2013 4 kb executable graphics compo Credits ======= Code: Psycho (psycho@loonies.dk) Modeling and stuff: Maytz (maytz@loonies.dk) Crinkler (1.4) used for compression. Requirements ============ DirectX 11 graphics card (and maybe not too slow to avoid time outs) DirectX Runtime June 2010 installed. Info ==== 86 metaballs, 9 metacubes for the hand object (custom modeller this time - don't use blender ;) Rest distance function modelled. Raymarched, a bit more samples for the AO, and some cheating with the meta object. Text texture from a dx9 context... Lots of noise and seed tweaking.. Some inspiration from the SAW movie posters, combined with a well known german party meme... generate_hires.exe won't show the picture, but save a 2304*3240 supersampled png image - after some time. Additional info =============== http://www.loonies.dk
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