Platipus by Incognita
/////////////////////////////////////////////////////////////////////////////// // Platipus (Final Version) // // www.incognita-hq.com // // // // Not presented at asm 99. // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// 1. We are the Jukka Brothers /////////////////////////////////////////////////////////////////////////////// Member Job e-mail ------------------------------------------------------------------------------- Incognita THE group members@incognita-hq.com TJI 3d modelling and design tji@incognita-hq.com Incubus Additional coding / GL support incubus@incognita-hq.com Ent Code & Library support icg_ent@bigfoot.com Reboot Code & Porn supplier reboot@incognita-hq.com WOFN (group) HardCore .... /////////////////////////////////////////////////////////////////////////////// 2. Requirements /////////////////////////////////////////////////////////////////////////////// Pentium II / 64 mb / Voodoo or equivalent Win32, (DirectX 6.1 || DirectX 7.0) We're currently working on porting our demo system over to Linux. We might release a linux version of Platipus at some point. To view Platipus as it was intended to (fullscreen) you'll need a second generation 3d accelerator card. To speed it up you can always run it on a window at a lower res (assuming it's not CPU-limited). Platipus should auto-detect your 3d hardware. You can run Setup.exe if you encounter any problems or to select a 3d device (don't select software emulation). Setup.exe will create a .cfg file on your HD. Platipus has been tested on the following hardware: -g400: ok, very slight glitches at the beginning -i740: ok -Voodoo 1,2,3: ok -TNT 1,2: ok -GeForce: rulez, and worked fine. -ATI Rage Fury: very very glitchy. Can't fix this as we haven't got one of these bad boys. Probably not worth the the download if you've only got one of these. If your card isn't here it doesn't neccessarily mean it won't work, it just means we didn't get a chance to try one. Similarly, we can't guarantee that it'll work on your machine just because you've got one of the 'working' cards on the list. Note: The OpenGL drivers haven't been fully tested, they're a Beta version. We'll release them soonly in www.incognita-hq.com /////////////////////////////////////////////////////////////////////////////// 3. Known Bugs /////////////////////////////////////////////////////////////////////////////// Some effects are time-dependant. We've worked hard to eliminate all possible bugs in this demo, but there may well be some left. If you find any, please drop us an email. /////////////////////////////////////////////////////////////////////////////// 4. How to fuck up a demo /////////////////////////////////////////////////////////////////////////////// The demo was finished twelve hours before the deadline (no, really :) and uploaded using the Zepo system as we were told. Later on, out of boredom, we added some minimal improvements and uploaded a new exe file (a feature supported by Zepo), specifying that these files should be uncompressed over the old version. So, these leaves us with two files, one containing a perfectly working version of the demo and the other one containing a newer version of the exe. The organizers then proceeded to unzip the files on different directories, and tried to run the second exe on the directory by itself. They ignored all the error messages saying ".dat missing" "dll missing" and didn't even bother to call us through the loudspeakers. They didn't even bother to run the first .exe, which a few minutes after the compo was shown on the big screen (out of competition). We chose to release Platipus at the Assembly99 anyway, because it had been conceived for that party. /////////////////////////////////////////////////////////////////////////////// 5. What is the Platipus? /////////////////////////////////////////////////////////////////////////////// * Time Room Shows previous effects from other demos, a brief walk through our history. * Space Procedural planets with dynamic LOD (level of detail) system. * Dragon Procedural terrain with dynamic LOD (level of detail) system. 3d volumetric fog. * Ray Tracing Finally our full-blown ray tracing engine is here. New features include volumetric objects. * Temple+Greets 10,000 polys. * Girl Strange cube thingy and nice picture by Naku. Very special thanks go to him. /////////////////////////////////////////////////////////////////////////////// 6. ASSEMBLY SUX /////////////////////////////////////////////////////////////////////////////// 7. COMMERCIAL PARTIES SUX (now we know) /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// 8. Special Greetings /////////////////////////////////////////////////////////////////////////////// Micro Mac / Chanka Team Garrofi / Chanka Team Baktery / Chanka Team Blizzard / Chanka Team Tuchi / TsT Snaked / TsT To the authors of xaudio, which we've used for this production. Mp3 rulez. Xm rulez ;-) http://www.xaudio.com/ JAJ for modifying the mp3. Naku for the amazing render (the girl at the end). Reality3D for the logo and for some other work we couldn┤t include. Kalms for being an all-round nice guy :) Peskanov / Capsule for being a cool amiga dude. The german dudes at assembly and #coders.ger who gave us their support (sorry guys we can't remember your handles :-( Also to Adok / Hugi for mentioning us on his cool DM. --------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// 9. Special Antigreetings /////////////////////////////////////////////////////////////////////////////// Assembly organizers. Sorry guys, but we hate you. /////////////////////////////////////////////////////////////////////////////// Helsinki , 8th August, 1999 Icg will rock forever. Spain / Madrid, 21th December 1999 Icg rocking again ;-) www.incognita-hq.com
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