Pimp My Chips by ate bit [web]
---------/\--------------------------------------------------- - - -- / \ __/\____ __/\_____ ________ __/\_ __ / \) (___/ / ( _/ _ (_/ / (____ / \ / ) / /_) ) /_ __/ /\ / /\ /__ / _/ / _____/ \/_/ /__ / / \ \___/ _/ \ / _/ _ _/ ) \ _/ _/\ / / \ ) \/ ) ) ) / \/ ) / / / \____/________/_________/_____/_________/ /ne7 -/ / \___\ _______\_________\_____\_________\/------ - - /_______/__________\-------------------------------- -- - ---- -- - -------------------- a t e b i t p r e s e n t s -------------- - - --- Pimp My Chips -------------------------------------------- - - -- Take four international chip tune artists, one coder and one awesome idea - recreate classic pop tunes on a ZX Spectrum. The result is a PC musicdisk that lets you hear what might have happened if the original artists only had access to an AY sound chip in their recording studios --- Keys ----------------------------------------------------- - - -- P, play S, stop F, skip forwards one track B, skip backwards one track Or just click on the buttons... --- Credits -------------------------------------------------- - - -- evilpaul - Code, Gfx Mofobaru, Gasman, Simon and Nik-o - Top notch music Additional code libraries used: FMOD - http://www.fmod.org/ libayemu - http://sashnov.nm.ru/libayemu.html PhysicsFS - http://icculus.org/physfs/ All of these libraries have been invaluable in the development of this product and I am extremely grateful to their authors --- Greets --------------------------------------------------- - - -- Everyone on #ukscene All testers ( especially Psonice and his test farm ;) 4Mat Korruptor --- And also... ---------------------------------------------- - - -- The engine used in this musicdisk has taken too many years to produce and has changed direction two or three times. It started out on OSX using SDL (always with the intention of being cross-platform) and languished there in development hell for quite some time. I have shown "almost complete" versions to people as long ago as 2006. To tell the truth, I abhor XCode and I found it impossible to finish the product with it. Once I ported the code to Visual Studio at the very end of last year the development process has sped along at a cracking pace. Once all notion of making the thing cross-platform had finally evaporated I also moved away from SDL and ported the renderer to DirectDraw I'm happy with the state of the product as it stands now but its development has suffered from the aforementioned evils of a long development time and changing of APIs. Because of this, there are proably a few bugs in there that have slipped through the quality control net. The renderer itself contains some shocking assumptions and the Windows message handler is a bit.. er.. creative..! If you do happen to find any major problems then please feel free to contact me ( evilpaul at evilpaul dot org ) and I'll see if I can fix them One further point: this musicdisks engine has always been very data driven and it was intended that it would be used for more than one actual musicdisk. At the moment there are no other concrete plans on the horizon for further releases. However, if you would like to release a non-commercial musicdisk using this engine then please contact me. It can play anything that FMOD can play ( so mp3s, oggs and various flavours of mods are available ) and custom players can also be added ( like the Spectrum vtx player in this release ) if you can provide me with decent, working code. To get another disk released will require some effort on my part ( I doubt that anyone else can figure out the bespoke scripting langage used! ) so I ask that you only contact me if you are serious, can provide all artwork and music yourself and can work to my potentially glacial release schedule ;) --- Further info --------------------------------------------- - - -- www.atebit.org www.evilpaul.org #ukscene -------------------------------------------------------------- - - --
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