Fractal Life by Seven
FFFF RRR AA CC TTTTT AA L L IIIII FFFF EEEE F R R A A C C T A A L L I F E FF RRR AAAA C T AAAA L L I FFF EEE F R R A A C C T A A L L I F E F R R A A CC T A A LLLL LLLL IIIII F EEEE by Seven Fractal Life competed at the Wired'98 4K-compo. It placed 3rd out of 6. It requires about 350 K free memory to run. There is no error-handling, so if you have not enough memory free, it will probably just hang, or overwrite some TSR. There should be no problems running it from Win 95, though. Fractal Life contains: - Some bezier curves on a background of cellular automates. - 3 IFS-fractals and a nice title. - a whirling fractal, with some kind of motion blur. - a Hilbert line as a background for the crossword-greetings. - Conways game of Life on a infinite tiled floor. If you are wondering why it's only 3946 bytes, there was supposed to be an "THE END" - screen after the last part, but due to some strange bugs, a lack of sleep and the deadline, I had to remove it. Fractal Life was made on a 486 DX2/66, but since the competition machine was a P200 MMX, I had to change the timing of certain parts. As a result, you need at least a pentium, otherwise some parts run too long. Thanks to Green for the transport to Wired, and to the Wired organizing staff for the great party.
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