Bratwurst by 3 Little Elks
Bratwurst CompuSphere IV Beta release Copyright ⌐ Three Little Elks, 1994, 1995. 1. Introduction. Bratwurst is a game similar to GravityForce, Turbo Raketti, and Roketz. The thing that makes Bratwurst unique is it's graphics. Instead of ordinary bitmapped graphics, Bratwurst features 2 dimensional vector graphics. If for example all players are close together, then the "camera" will zoom in on them, and when the distance between them increases, the "camera" will zoom out, to keep all players visible on screen. This teqnique allows four players simultaneously, instead of just two. But you'll need a four player adapter to be able to use the four player mode. You can, however, use as many as three players without a four player adapter (two players using joystick, and one using keboard) This is a beta release, released at the CompuSphere IV party in Uddevalla. We're not sure when the final version will be released. We have made an editor to make ships and maps with, and we just might relese it too, some time in the future. 2. Requirements. - An AGA machine (A1200 or A4000) - 68020 or faster processor. This is because of the vector graphics calculation. We recomend a computer with fastmem to make the game run smoothly. If you have a slower machine, you can turn off the grid and extra lines to improve speed (see the 'Options menu' section of this doc for details). - About 600kB (600000 bytes) of free memory. 3. The Main menu. Use a joystick in port two or one of the four player adapter's ports (if you have one) or keybord to control the menus. In the main menu, there are three options available. - Start. This starts the game (surprise!) - Options. Use the options menu to select numbers of players, and control method for each player. See the 'Options menu' section for details. - Exit. You'll have to find out for yourself what this one does. 4. The Options menu. In the options menu, pull left/right to change options, and press fire to exit. Note: you can't use a joystick in port 1 (the mouse port) here. The upper four lines is used to control number of players, and control method for each player.This should be pretty self explanatory. The bottom two lines need a little more explanation: - Grid. This can be quite useful sometimes, when all players are close to eachother, so you can't see any walls. Then the grid will fade in (if it's turned on), so the players have some point of reference, so they know in which direction the're going, and at what speed. - Extra lines. This can be used to make the ships a bit more 'clear'. Sometimes when the "camera" is zoomed out, it can be difficult to see in what direction the smaller ships are pointing. If this is the case, turn on 'extra lines', and it will be a little easier to make out the details of the ship. 5. Choosing ships and special weapons. When you select 'Start' from the main menu, the game will go into ship selection mode. Pull left/right to select ship, then press fire. Now you can choose what special weapon to be used. What they do should be self explanatory. When you have selected special weapon, you must select which of the ship's weapon pods to fire the special weapons from. The number of weapon pods vary from ship to ship. Some have as many as four, while some others have just one. Which special weapons you can choose between also varies from ship to ship. 6. Playing the game. This souldn't be too complicated. Push forward to fire normal cannon rounds, and pull backwards to fire special weapon. What might need some explanation is the status bar at the bottom of the screen. If you, for example, control the blue ship, you should look at the indicators to the right of the blue rectangle. The uppermost indicator is the energy indicator, the middle one shows amount of standard cannon ammo left. The bottom indicator shows amount of special weapon ammo left. The number to the right of these indicators shows number of lives left. 7. The authors. Code: Niklas "Tabasco" S÷rensson Fidonet: 2:203/506.24 Thomas "Explorer" Sk÷ldenborg E-mail: ts@olympia.ct.se Fidonet: 2:203/506.19 Graphics: Bj÷rn "Bear" Samuelsson E-mail: bjorn.samuelsson@olympia.ct.se Music / documentation: Christer "Beyonder" Enfors E-mail: beyonder@olympia.ct.se Fidonet: 2:203/506.12 Bratwurst is a Three Little Elks product. You can call our support BBS Olympia: Node 1: +46-(0)528-12069 Node 2: +46-(0)528-10607 We hope you will enjoy this game. If you do, please E-mail us, or send a Fidonet netmail to let us know. Then you will be notified when the real version is released.
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