Lux Minima, Lux Sancta 1K by Fulcrum [web]
_ _ _ |.\ / | /.| _______________|:.\ / |___________________ /.:| ___ __ / . . . . . . . |::., , |::::::::::/ \ ,.::| / \ / \ , . ____________|:::| | |::::_____/ __ , |:::| , \ / \ | . | __ |:::| | |:: | | | | | |:: | | , \/ , , | . | /..| | ::| | |:: | | | | | |:: | | |_ | | | . | ,.::| | ::| | |:: | | |__| ' |:::| | |.\ | | | . |__|:: | | ::| | |:: | | . / | ::| | . |:.\ | | | . . .|:: | | :| | |: | |. __ . \ | ::| | . |::., | | | . __|: | | ::| | . |: | | . | \ . \ | :| | . |:::| | . | | . | | : | | :| | . | '____ | . | \ . \| :| ' . |:: | | . | | . | | : | | :| | . | \' . | \ . \ :' \ .|: | | . | | . | | :| | | | . |_________\\ .| \ . \ :\ \_|:: | | . | | . | | '_____' | | . '___________\ |_ \ . \ :\_____': | | . | | . | ' ' ' . . . . . . . \|.\ \ . \ ' | . | ' . | \___________/ \___________________\ \___\__________/ | . ' \ .| |. / \_| |_/ Presents Lux Minima, Lux Sancta 1K .Credits. --------- Code: Seven tools used: Crinkler, custom tools .Requirements. -------------- * Windows Security may bitch about the intros containing malware, I wonder where they think there's space for that ... * Any reasonable modern videocar with GLSL image Load/Store capabilities. For reference, an RX 6600 renders the 720p version at 400+ FPS. The high-res versions do not take much extra processing power (this isn't raytraced) * the 1K-versions are AMD-only, unfortunately, use the safe versions on Nvidia. * Make sure VSync is enabled and the framerate is 60 FPS: no Radeon Chill or other settings that mess with the framerate! * 300 MB ram (for the Crinkler decompression) * Windows 10 or 11 * 1 kb diskspace .Thank You ---------- - Blueberry and Mentor for Crinkler 2.3 and Clinkster - Yuruyurau for the original Bubble Universe fractal ( https://twitter.com/yuruyurau/status/1226846058728177665 ) - Kuemmel for their Bubble Universe DOS port, which go me interested in this fractal .About the intro. ----------------- After winning R-Sync 2024 with SpyroTranquil 3K, I still had another idea to try with the bubble universe fractal. This one looks rather different, execpt for a brief moment where the tell-tale rotating galaxy patterns are briefly visible. The main question was if it could fit in 1K, as the previous algorithm used 3 passes and atomics in a compute shader. But it turns out basic image load/store in a fragment shader works good enough. The GPU-based floatbeat music is once again quite basic, although I'm happy I managed to sync it with the visuals (in a very basic way). Unexpected downside: making the exe with a different resolution requires to work out the sync again <headpalm> Anyway, I hope you enjoy it, and please run the exe for a much sharper experience than on YouTube! Also greetings to everyone watching LoveByte 2024, especially the organisers! . . .:._\ _\.............................:.. : \ \ : :: ' \ Fulcrum memberstatus: :: : ------------------------ : :. seven.....................code .: : coplan...................music : : el.blanco................music : : ranger.rick..............music : : the.watcher.........code,music : : yncke.................graphics : : miss.saigon..............music : : kneebiter.................code : . :: :: / . ....................::......... . . . . . ..........::...../_ /_....... : : / / .: . .........: visit us at : :..../..... . :. .: --------------- :. ' ' ''::::::: . http://www.fulcrum-demo.org/ . :::::::' ' . : . . . : _/|__: _/|___ _/|_____ _/|_:_ _\ _ \_ __\_ ._/__ __\_. /______\.__ /__ - _ \ |\ \\ ` .____/_\ . ' . \ ` \| \ - _ _ - _\ |_\ \\_ \| \\ |\ \ \_ ' \_ _ /____ /_ ' /____\ \___/____ / demo\ ____\ \ ______\sim:1\ ____\tlp.ttn\ __\ \| ::\| \| :: .wt\| ' .::.':. DEMO .: .::. ' / - - - - - -\ ascii:..sim1/theloop,.titan,.wanted.team - - - : use AMIGA TOPAZ fonts, please : -
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