deebros by sibCrew
_______ \ . / ________ __________ __:____ ________\_./_________/- / / | _____ \________/ / _____/\ /_ ____ _ /_/ /|_ / / ____ / //_ ___ / /______|. | ____ / ____ ___/_ ____/ __/_/ // / / / \ \ /___s__ |i.| |.b.\\.\..k__...___r..\__ ..e__/.....w/__/ /! _/___ / |. | |_____\ \ \ \ ____ \ __ / ______ / _______/_______ ______\__\ \___ ___\__ \___/___/______/np! - -- --------------------------------------------- -- - . .. ... deebros (100% 40k intro final version) ... .. . . .. ... .....released at demODULAtion 2o23.... ... .. . .. amiga ocs .. 512kb chip req'd .. . 3 days of coding totally from scratch (never have done any amiga code before!) . pre-party day to hastily fix all copper bugs on real A500, change music at the very last moment . release on party, that was the 70% version, came 1st since there were no more entries in midskool demo compo . 1 day to make a final 100% version . 7 days to wait for testing on real hardware (damn you fatalsnipe lazy ass! just kidding :) . and another day to fix all OCS/RTG related bugs (thanks to ED/V-Nom and amigarus posse) there could be still some tiny quirks left in, but for the first amiga release, i'll pass with it. later, maybe :) code/music/gfx by wbcbz7 powered by vscode-amiga-debug by abyss greets to everyone making the scene alive (and possible!) ... .25.o8.2o23
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