Prison by Rebels
▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄<mw!rbs> ▄█▀▀ ▄▄ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▄▄▄▄▄ ▀█▄ ▄█▀▀▀▀▀▀▀▀ ▄▄▄▄▄▄ ▀▀▀▀▀▀▀▀▀▀█▄ ▄█ ▄▓███▄████▄ ▄███▀███▄ ▀▓▓██▄ ▀▀▀ ▄███▀███▄ ▓████ ▄▓██▀███▄ █ █ ▐▓███▀ ▓████▌ ▓███ ▓███ ░ ▓███ ░▓ ▓███ ▓███ ▓▓███ ▐▓██▌░▐▓██▌▀█ █ ▓▓██▌ ▓▓███▌ ▓▓██ ▓███▌░▐▓██▌ ▒░░ ▓███ ▓███▌▐▓███ ▓▓██ ░ ▓▓██ █ █ ▓▓██ ░ ▐▓▓███ ▐▓██ ▓▓██▌ █▓██ ▀▓██ ▓▓██▌ ▓▓██ ▓▓██ ▓▓██▌ ▀█ █▀▀ ▐▓██▌░ ▐▓▓███ ▐▓██ ▐▓▓██ ▐▓██ █▓██▀ ▓██ ▐▓███ ▐▓██ ▐▓██▌ ▀▀▀▀▀▀ ▀▀█ ▀ █ ▀ ▐▓██▌ ░▐▓▓███ ▐▓██ ▐▓▓██ ▐▓██▐▓██▌ ▓███ ▐▓███ ▐▓██ ▀▀▀▀▀▓██▄ ▀▀▀ █ ▀ █ █ █ ▓███ ▐▓████ ▐▓██ ▐▓███ ▐▓██ ▓▓██ ▓▓██ ▐▓███ ▐▓██ ▀█▓██ █▓██▌ ██ █ █ ▄ █ ▄▄ ▓▓██ ▓▓███▌ ▓███ ▓▓██▌ ▓███ ▐▓▓█▌▐▓██ ▓▓██▌ ▓▓██ ▐▓███ ▐▓███ ▄▄ █ ▄ █▄▄▄ ▐▓██▌ ▓▓███ ▓███ ▓███▌ ▓███ ▓▓██ ▓██ ▓███▌▐▓███ ▓▓██▌░ ▓▓██▌ ▄▄█ █ ▐▓██▌▀▀▀▀▀▀▀ ▓███▀▀▀▀▀ ▓███ ░▐▓██▌▓██▀▀▀▀▀ ▐▓███ ▓▓██▌░ ▓▓██▌ █ █▄ ▓███ █▀▀▀▀█ ▓███ ▓███▄ ▓▓██ ▓▓██ ▓██ ▓███▄ ▓███ ▐▓███ ▐▓▓██ █▀ █ ▓███ █ █ ▓███ ▐▓▓██▌▐▓██ ▐▓██▌▐▓██ ▐▓███▌▓███ ▐▓███ ▐▓██▌ █ █ ▓███ █▄ █ ▓███ ▓███▀ ▓███ ▓▓██ ▓███ ▓███▀ ▓███ ▓▓██ ▓███ █▀ █ ▀▓██▄ █ █▄ ▀▀▀▀██▀ ▀▀▀▀▀██▀ ▀▀▀▀██▀ ▀▀▀▀▀▀ ▀▀▀███▀ ▄█ ▀█▄▄▄▄▄▄█ ▀▀▀▀█▄▄▄▄█▀▀▀▀▀█▄▄▄▄▄█▀▀▀█▄▄▄▄█▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄█▀ http://www.rebels.org Rebels'98 - we make all days p-a-r-t-y days! ------------------------------------------------------------------------------ "prison : ['prizn] (a) place where people are kept locked as a punishment for crimes they have committed or awaiting trial. () A modern prison has replaced the Victorian one. () [attrib] the prison population, ie. the total number of prisoners in a country. (b) (derog) place from which sb cannont escape: Now that he was disabled, his house had become a prison to him. () (fig) the prison of one's mind. 2 [U] being kept in a prison, esp. as a punishment for crime; imprisonment: She' s gone to/is in prison () Escape from, be released from, come out of prison () He was sent to prison for five years. () Does prison do anything to prevent crime?" (Oxford Advanced Learner's dictionary 4th edition) 64KB PC-Intro, presented at The Party '98, held in Aars, Denmark. Credits: ------------ Rasmus "Macaw" Kaae (Programming) Aki "BasB" Pasanen (Music composing) Thanks to: ------------ Charles Scheffold and Thomas Pytel (PMODE/W) Jonas "Whizzter" Lund (WTC VBE2.0) Niklas "Pascal" Besiert (MXM Play) Markus Oberhumer and Laszlo Molnar (UPX) Magnus Högdal and Frederik Huss (FT2) The Game Programming MegaSite (Tech. specs) _Flex_ (Tech. specs) Greetings to: --------------- Purple, Fudge, Blashphemy, Blasm, Hashmitech, Sublogic, Nocturnal, Ethos9, TBL, Xtatic, Prone, Klan, Dask, Impact DK, Lionhead Ltd. (no order!) Notes about this production: ------------------------------ 32bpp or 24bpp videomodes are prefered. 16bpp and lower should only be used in case of incompatability. (hint: goto http://www.scitechsoft.com) Programming specifications: ----------------------------- Programmed in Watcom C/C++32 version 11. The engine is a fast coded 16:16 fixedpoint engine, which supports object generation of multiple objects, among those are torids, cylinders, squares and escher knots. Furthermore the engine is capeable of doing mesh displacement, motion delayed, rotation, handling particlesystems and other handy features (collision with non-static planes is yet to be implemented). The texturegenerator is, like the engine, coded in a hurry and only supports hardcoded images. The sound output was made in Fast Tracker 2, and played through a modified version of MXM Play by Niklas Beisert. Contact: ---------- To conctact the group in general, please visit our homepage at http://www.rebels.org Macaw (.dk) : <macaw@hotmail.com> BasB (.fi) : <pasaneneak@dlc.fi>
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