Zar by Alba & Grinders
────────────────────────────────────────────────────────────────────── ·Z·A·R· ────────────────────────────────────────────────────────────────────── Hi Everybody! Yes! We are! Now with more power :) You have reached new production from Alba-Grinders stable! Credits for this intro: Jim Goer - code of course, Zuo - little poor sound, Insert - little poor graphics. Thanx guys!!! You have done great work. Intro was coded in pure assembler. Flat mode is non stop cool so we use another time in this production. We do not waste space for fucking protected mode extenders :)) All graphics are rendered in our redner-engine, so textures are very, very... good... of course!!! Intro needs 200kB of Base RAM and aprox. 1MB access via HIMEM.SYS. Code is optimized for Pentium and dedicated to 320x200x32768 colors but... but Jim Goer decided to code up some lines and you get 8 video modes. You can choose in command line: ZaR x, when x: 0 . 320x200x15bpp bank switching 1 . 320x200x15bpp linear frame buffer 2 . 320x200x16bpp bank switching 3 . 320x200x16bpp linear frame buffer 4 . 640x400x8bpp bank switching 5 . 640x400x8bpp linear frame buffer 6 . 320x240x15bpp linear frame buffer 7 . 320x240x16bpp linear frame buffer Default is mode number 1. Best one. ZAR - very mistify name, isn't ? Yes, because Jim Goer loves this kind of names. Not only standard English names. Greets ... hmm ... we love all of you so greetings going to everybody ... ... and the rest of scene ... signed Jim Goer Wolomin, 10 July 1998 Contact: Rafal Bialy ul. Chrobrego 6/12 05-200 Wolomin Poland 048 022 7763755 bialyr@ee.pw.edu.pl ────────────────────────────────────────────────────────────────────── ·Z·A·R· ──────────────────────────────────────────────────────────────────────
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