Blossom 2011 by Alcatraz [web]
││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││ │ │ │ aLCaTRaZ - iMPRiSoNeD SiNCe 1988 │ │ │ │ PReSeNT a NeW GaMe │ │ │ │ ~ ~ B L o S S o M ~ ~ │ │ │ │ The Battle between GOOD & EVIL is fought with LEAVES! │ │ ~~~~~~ │ │ released at │ │ │ │ The Ultimate Meeting 2011 │ │ │ │ │ │ CReDiTS: │ │ │ │ CoDe ................................................... MoP │ │ │ │ GFX .................................................. diC4B │ │ │ │ aRTWoRK ............................................ MaTTHeW │ │ │ │ MuSiC ............................................ CHRiSToPH │ │ │ │ │ │ BLOSSOM is an abstract, yet therapeutic game of Oriental │ │ mystery, with unconventional rules. Start off by swiping │ │ across the screen to control the breeze. Attempt to separate │ │ the positive leaves from the negative ones as you score │ │ Karma points by landing coloured leaves in the Fountain of │ │ Youth. Watch out though, any black leaves reaching the water │ │ surface will cause the blossom tree to shed it's blue blooms │ │ and eventually lead to Game Over. │ │ Disposing of positive leaves (off screen) will also result │ │ in loss of Karma points... points you will desperately need │ │ to advance from season to season. │ │ │ ││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││││
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