Valleyball by BluFlame [web]
____ __ _____ __ ________ / _ \ / / / ___/ / / / ______/ / /_\ _\ / / __ __ / /__ / / _______ ________ / /_____ / ___ \ / / / / / / / ___/ / / / ___ / / __ __ | /_ ____/ / /___\ \ / / / /_/ / / / / / / /_ / / / / / / / / / /___ /__________| /_/ /_____/ |_| /_/ /___//_/ /_/ /_/ /_/ /_____/ |========================== http://www.blu-flame.org =========================| . ╖: . ╖:╖ ╖:╖ ╖:╖ :╖: :╖: ==---=<<( blu-flame.org )>>==---== :╖: ╖:╖: \ P R E S E N T S / :╖:╖ ╖:╖:╖ <|=<(||||||||||||||||||||||)>=|> :╖:╖ :╖:╖ |/| |/| :╖:╖ ╖:╖:╖ / / Valleyball / / ╖:╖:╖ ╖:╖:╖ |/| a 4k PC-Intro for |/| :╖:╖ ╖ ╖:╖:╖ / / Breakpoint 09 / / :╖:╖: : :╖:╖:╖ |/| |/| :╖:╖: :╖: :╖:╖: / / Setting new benchmark / / :╖:╖: :╖:╖ ╖:╖:╖ |/| standards for today's |/| :╖:╖ ╖:╖: :╖:╖ / / GPUs! This intro only / / ╖:╖ ╖:╖ ╖:╖ |/| renders 2 triangles, |/| ╖:╖:╖:╖:╖ / / everything is done in / / |\\╖:╖:╖:╖//| |/| a shader. Requires a |/| |\\-------//| / / Shader Model 4.0 capa- / / | _ _ _ | |/| ble GPU of the latest |/| | |_||_||_| | / / generation. Mid/Lowend / / | _ _ _ | |/| GPUs should run the lo |/| | |_||_||_| | / / res version (640x480). / / | _ _ _ | |/| Techniques used: ray- |/| | |_||_||_| | / / marching and raytra- / / | . | |/| cing. Enjoy! |/| :.:.://____|||____\\:.:/ /:.:.:.:.:.:.:.:.:.:.:.:./ /:.:.:. xTr1m / Hel / raYn / PC-4k Compo / Breakpoint 2009 / Bingen __ __ / \ / \____________________________________| | | : greets: 3ye, ace, bero, chaos, | | | : cyraxx, gopher, Graca, iq, jco, | | | : kb, KeyJ, las, m0d, manx, ryg, | | | : scamp, SoDa7, starly, TGGC, tomb, | _ | | _: wayfinder, xxx. |_/\| | /\\______________________________________/ \_/ xTr1m
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