n-0505 by xplsv [web]
..________ ..__ _______\ \ ________ _____.. -- \ \_____ \ \ \ _\..___ ____ / / - -- / / _/_ \ \ \ \ \ / -- - /____/\ \ \_______\ \__..__\ \____\ / --- \____\____ \ \ \_ \_________\/______/ .. .. \_______../ ++ xplsv --- --- n-0505 --- --- --- --- blackpawn, ryiinn, kirill, trace --- --- --- --- Blah blah blah... --- --- blackpawn on the making of n-0505 (written after no sleep for many days!!) it's been many months since xplsv's epic collaboration with the northern dragons on the textmode demo clockwerck. after brilliant dancing ascii people and gears where can a scener's career possibly go next?? while trace and sole have been busy with java and macs i've been quite busy myself with consuming tacos. then i decided a production was in order for the nvidia demo party (hey free hardware is nice). trent reznor pleaded for his fans to make visuals for his latest tunes which he released as creative commons and i had effects in the works and so a demo was born! this has been quite a fun collaboration with the amazing graphician ryiinn, the elite 3d modeller kirill and of course the world famous trace. unlike past productions this was made without the help of a fancy tool and instead everything is laboriously hard coded. hopefully the result is nice. as usual tons of the demo has been created at the party place with no sleeping! i'm looking forward to sleeping today after the submission deadline and some interesting presentations. i hope you enjoy our contribution to the nvscene demo party. --- --- Ryiinn on the creation of n-0505 (random trivia ftw) The concepts behind n-0505 were inspired by too many long nights of horror movie marathons and a desire to set some awesomely weird stuff to a kick-ass track. Although it went through many (many) iterations of "omg wouldn't it be sweet if we did....", the final idea of unleashing a plague on nvision was the one that stuck. We had a hell of a time naming this demo because nothing we came up with really seemed to fit. I spent weeks poring over virology texts and other biology dictionaries, and just kept coming up empty-handed. Since medical terms weren't working out, we flipped our thinking to one of my odd fascinations - plagues. Through a convoluted research path, I stumbled across a Homeric reference to the Nosoi - the Greek spirits of pestilence and disease. The transliteration of this name is "Nosos". We really liked the parallel to Pandora's Box, since that's essentially what we imagined the scientists in our lab opening. We had a winner. To make it sound more like a specimen, we l337ed it up and converted it into "n-0505". If anyone wonders, yeah, we did joke about naming it "80085", but that quickly got vetoed by everyone involved ;) Random useless bit of trivia for the day: we refer to the crazy leech tentacles in scene five as the "Wigglesworth" effect. I blame Red Bull for that bit of stupidity. --- --- Ryiinn on the decision to draw on ghosts for inspiration (aka - the beauty of creative commons). Blackpawn and I both believe that all information worth knowing is worth sharing freely. Taking knowledge and sharing it with another person can inspire that individual to develop abilities that may directly increase the quality of life both for them and for those around them. Regardless of one's age, gender, location, financial status - to name a few factors - nearly everyone finds things that inspire them to learn, create, or otherwise better themselves. If you publish a single text and just one person reads that piece and draws inspiration from it, and then uses that inspiration to fuel another creation or even a career, weren't you indirectly responsible for that advancement? It's the commitment to this ideal that inspires blackpawn to serve free texts and tools from his site, and it's what drives me to contribute articles to wikis and other open information sites. Anyways. Let's get back to ghosts. Blackpawn and I have been fans of Nine Inch Nails and the music of Trent Reznor for well over a decade. Not only is Trent a brilliant artist, but he also shares the same passion for using his music to inspire and foster creativity in his community. Here's how. On October 8, 2007, Trent posted an exciting announcement on his blog. As of 2008, NIN would enter a new era of interaction with fans. As he put it, "I have been under recording contracts for 18 years and have watched the business radically mutate...it gives me great pleasure to be able to finally have a direct relationship with the audience as I see fit and appropriate.." (http://ninblogs.wordpress.com/2007/10/08/ big-news) On October 19, 2007, Trent posted a really interesting rant about how he's been unable to officially aggregate fan remixes for his music due record label issues. It's interesting. Check it out here: (http://ninblogs.wordpress.com/2007/11/19/ copyright-fun) On October 27, 2007, Trent took a bold step towards creative freedom and community collaboration by opening http://remix.nin.com. (As he posts on the blog "Sometimes you just have to say..."fuck it." The remix site is UP! Have fun.") The site encouraged fans to take the raw audio of Nine Inch Nails tracks, remix the pieces, and re-upload them for the rest of the community to evaluate, discuss, and further remix into new creations. While NIN still retained the base copyright to their tunes, they were granting fans the ability to take those professionally-created pieces and use them in their own creative ways. The only requirements? That no profit was to be made from the homebrews and that all new creations were to be tossed back into the collective remix pool to further power the cycle of collaboration. Remix inspired a new generation of fans (many of whom never had any exposure to audio remixing) to check out the forums, grab whatever audio program they could, and learn a brand-new skill set just to participate in the movement. Driven by the raw pleasure of creation and fueled by the encouragement of NIN and similar-minded individuals, people began to develop their own subculture around the free spirit of the site. Kinda sounds like the demoscene's ideals, doesn't it? Most likely driven by the success of remix, Trent took an even further step in the direction of creative freedom with the release of the Ghosts tracks (http://ghosts.nin.com). For those unfamiliar with the project, here are some highlights. These tracks were released for free on nin.com. While you could purchase hard copies if you wanted to, the first cd (in total, there were four cds, or 36 tracks) were made available for download directly from the site. These tracks were released under the Creative Commons Non-Commercial Share-Alike (NC-SA) license. This basically grants individuals the right to use the pieces in any creative, non-commercial way. (http://creativecommons.org/licenses/ by-nc-sa/3.0/us) On March 12, 2008, Trent posted a video to YouTube (http://youtube.com/watch?v=lYDUk0ESwt4), explaining that the release of the Ghosts tracks was an experiment. He challenged people to take these tracks, create videos and visuals based on them, and then upload the new creations directly to an official YouTube channel. Trent mentions in his video that he'll be watching the entries to this impromptu compo to see what people do with them, and then figure out the next step to take. The experiment may lead to an independent Ghosts film festival or another creative venue, but nothing concrete has been released at this time. As of August 25, 2008 there have been over 1800 entries uploaded to the NIN hosts channel, and the channel itself has over 8000 subscribers. As with remix, an entire demoscene-like subculture is starting to spring up around the creation of these videos. People vote on other's works, comment on the pieces, and upload more and more entries of their own, all to contribute to the cause. --- --- --- --- More info? --- --- xplsv blackpawn: http://blackpawn.com ryiinn: http://pixipawn.com kirill: http://thekirill.com trace: http://trace.xplsv.com nine inch nails ghosts: http://ghosts.nin.com --- --- --- --- xplsv.com 2008 --- ---
[ back to the prod ]