kindernoiser by Rgba [web]
_._________ .______ .________ .______/\_ | ____/_| ___/____| _____/__| ___ /_ | __ /| \ /_ ___ /_ _ / | \ .:\| \__ .:/ \_ .:/ | .:\ |____\ \_________/__________/_____|_____\ -//---\_____\------------------------lm!--//--> kindernoiser another kinderintro by rgba [www.rgba.org] presented at BCN Party 2007 [www.bcnparty.org] .warning :: freak words. i have being toying with fractals even before i made my first demoscener prod, which not surprisingly was a 64 kb intro called "fractal chaos". as you probably know, dear fractal freak, there is nothing special about rendering 3d julia sets for quadratic polynmials, and so the internet is crowded with such images (quaternionic mostly), mines included [publicity] http://www.rgba.org/iq/fractals/f3d/f3d.htm http://www.rgba.org/iq/fractals/videos/videos.htm#f3d [/publicity] but doing it on real time is another story. but only until you understand what the Hubbard-Douady potential is and the doors of the famous distance estimator formula open [hello UltraFractal users]. that tool in hand, one can speed up the rendering [raymarching] up to 8 fps by using sse, in one core cpu. since gpus are powerfull parallel machines, trying it there was the obvious step. so obvious that actually Keenan Crane tryed it three months before me :( http://graphics.cs.uiuc.edu/svn/kcrane/web/project_qjulia.html both implementations are similar of course. mine is slightly faster and features analytic normals based on the gradient of the H-D potential, but it's a bit less accurate for high iteration counts. .shading :: ssao. the intro also features some kind of realtime ambient occlusion, based on ideas published by crytek that works quite fast actually [the bottleneck is the raymarching]. .hd :: requirements. you need a pretty powerful gfx card for this one, it's all about shading and bandwidth. so you better try on an ati 2900 or nvidia 8800... i suck and i don't care. it is also watchable on x1950 cards at 640x480. forget about nv7800 and lower spec machines. on non ps3.0 gfx cards, it goes to software rendering [that's how i programmed it!]. this intro is meant to be watched in two years. i wasted half kilobytes on a dialog [instead of the music], so all fractal freaks can watch the thing at good framerate both today and tomorrow. .greetings :: to our friends and/or heros. asd bixo calodox collapse conspiracy farbrausch fairlight fuzzion kakiarts loonies necrostudios nocturns plastic rebels skim software failure speckdrumm spontz stravaganza tbc timescratchers traction xplsv zona neutra and also to some individuals auld, gina, simon .credits :: as usual. coding, putting floors, drilling, milkynoising :: iq:: [www.rgba.org/iq] crinklering :: mentor+blueberry :: [www.crinkler.net]
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