Seeds by Abstract Concepts
S E E D S --------- by Abstract Concepts and Digital Aurora Hiya, This is our first demo and we're proud to release it at The Party '94 International Democompetition. We made it together with the mainly American Digital Aurora. It was made in roughly 3 or 4 weeks, mainly in C and Assembly. For the development we used Borland C++ 3.1, Turbo Assembler 4.0, 3D Studio Release 3, ScreamTracker 3.2, Deluxe Paint 2 enhanced and the SD Game Controller 1.02 utilities. This demo is: SEEDS.EXE - main program SEEDS.001 - resource file #1 SEEDS.002 - resource file #2 SEEDS.003 - resource file #3 SEEDS.TXT - this document ACINFO01.TXT - Abstract Concepts information required hardware for this version: 386 or better. Use a 486DX2-66 or better for the best results. Standard VGA. Use a VLB or PCI VGA for the best results. Gravis UltraSound. Music is only implemented on GUS yet. Wait for our release to hear SoundBlaster music. If you have any trouble with the demo, the following things can be bothering you: DOS errors: 'Stack Overflow' - This means you have DoubleSpace or Stacker installed. Run the demo from a uncompressed drive. SDGC errors: 'Not enough memory' - This means you don't have enough base memory for the demo. I think it needs about 440Kb. 'Illegal resource file' - You miss SEEDS.001 or there is an error in SEEDS.001. Human errors: The demo is out of sync - Try it on a faster computer or use SmartDrv and Fastopen. The demo timing runs independent of the music so loading can slow the demo down. No music ? - This is the compo version so you can only run this with a GUS. The events are shit - You don't have a fast computer. The events ought to run on a slow computer as well, but due to the time limit, we only implemented them for faster computers. Just wait for _OUR_ release in time and throw this away. Note for all SoundBlaster owners: SEEDS.002 and SEEDS.003 are plain .S3M files. You can play them with Inertia Player, MDP or any other player you wish =) Greetz to everyone and hope to see you somewhere, Simm / Abstract Concepts
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