Joyride by Cobra Creations
▄▄▄██ a cobra creations creation ███ █▀▀▀ ▄▄▄▄ ██ ▄▄▄▄██ ▄███▄ ███ ▄ ███▄█▀▀██▌▀▀ ▄▄▄██ ▄▄▄▄▄ ▐ ███▀ ███ ██ ███ ▐█ ███ ██ ██ █ ██▀ ███ ▀█▄ ┌────────────── ███ ███ █ ▀▀█ ▐█ ███ ▐ ▄██ █ █ ███ ██ ─────────────┐ │ ███ ▀▀█ ███ ███ ▄███ ▄██ ▄█ █ ███▄▄▄ ██ │░ │ (c) CoC █████ ██ ███ ███ ████ ▄██ ▄██ █ ████▀▀▀▀ a.d 1995 │░ │ ████ ███████ ███ ███ ▄███ ███ █▄ ███ │░ │ ████ ▀██▀▀ █ ▀▀ ▐████▄ ▀▀▀▀██ ▀▀███▀▀█ │░ │ ██ ████ ▐ ▀▀ ▐ │░ │ █ ████ │░ │ ▀ █ │░ │ │░ │ │░ │ JOYRIDE is a demo by Cobra Creations, released to the public at │░ │ Juhla'95 - 2nd gear -democompo, held in Iisalmi, Finland. │░ │ │░ │ JOYRIDE is the second demo ever released by Cobra Creations. │░ │ The first was Wicked Lenses, and the next.. uhm, err.. who knows. │░ │ │░ │ │░ │ A bit about the demo. As usually, the coders are just sick and │░ │ tired with it, so there just might be some bugs. Varanus also says │░ │ that SB-support might not work 100% since he owns a GUS - but heck, │░ │ it worked with my SBPro.. The demo is in PMode/W (by Tran&Daredevil) - │░ │ no 286-users, sorry. The demo has _massive_ or badly optimized effects │░ │ - you guys with lesser than 486: uh-oh.. It should work, though :) │░ │ │░ │ │░ │ Ohwell, anyway. The demo came 5th at the compo (yes, now I know │░ │ since I have already seen the results.) │░ │ │░ │ │░ │ The demo was made by the following people: │░ │ │░ │ Gila 3D-engine & polyfillers │░ │ Voxel routine at the end │░ │ │░ │ Guardian Ansi/Ascii-graphics │░ │░ │ Demo loader │░ │ Fonts of the end scroller and the zoomer │░ │ Art direction │░ │ Organising, text-files and stuff │░ │ │░ │ Varanus Some 3D-engine-coding & polyfillers │░ │ The rest of the code │░ │ 3D-meshes and rendered pictures │░ │ Texts at the beginning and the "page corner CoC" │░ │ Main art direction │░ │ Some gfx │░ │ │░ │ Wyze Music │░ │ │░ │ T/ZQ Cobra Creations -logo │░ │ Shark (in sea-effect) │░ │ Zombie (in tunnel) │░ │ Both skys (in sea & voxelscroller) │░ │ │░ │ │░ │ C.O.B.R.A. Creations │░ │ Concentrated On Building Really Awesome Creations │░ │ │░ │ PS. Varanus admits his massive laziness because the texture routine │░ │ of the tunnel-effect is coded in pure C++ (No asm parts! A good │░ │ thing, though, is that Watcom C++ optimizes the code quite well.) │░ │ But, seriously, the main reason for C-ing was the lack of time.. │░ │ Please, don't bite him :) │░ │ │░ └────────────────────────────────────────────────────────────────────────────┘░ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
[ back to the prod ]