Rudimentary by SquoQuo [web]
_______ __________ _____ __________ ______ __ _) \\__\ \\_____) (_____// /__// (_ __ )_\ \_______________ _______________/ /_( | S Q U O Q U O | _____ | ____ | ____ _/ __/___________!______) \_______________!_____) \________ \______ _/ ___ _/ ___ _/ ___ _/ ___ ( /_____\___\ \_______/)_______\___\ \_______/)_______/ \___( \___(elD _| |_ _________\ P R E S E N T S /_________ __ ___) ______ ____ ______ (___ __ )_\ \___________\\ \___\\__//___/ //___________/ /_( Rudimentary aka Rudi.mentΣr Breakpoint 2005 aka Acid Mantra aka Alien ate my oldschool demomaker First things first: A big sorry to most of you guys. This demo uses GLSL which isn't supported by too many gfx cards. You can always switch back to no-shader version (which looks even more ugly than the full shader-supported version ;) *bleeeep* credits /======/ code Hopper design Hopper Bugger music Hopper ASCII logo elend usability hints: /===============/ choose a resolution (just 32bpp modes) fullscreen (i guess you know, what this does) no sound (mainly for testing or buggy soundcards (never heard of that)) min. freq. (On winxp/2000/nt systems this will select the lowest shown refresh frequency. mainly for video probs, especially on beamers) crest mode (switches off all GLSL stuff, i.e. all shaders. use this if demo runs at a ridiculous framerate (<1fps), most probably shaders are done in software then) issues: /======/ always try the latest drivers! requirements /===========/ >must have< proc >=1GHz graphics card any OpenGL1.2 compatible card supporting multi-texturing ram >=128MB >should have< proc >=2GHz graphics card >=Radeon 9800 ram >=256MB
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