Canvas or die! by SoLO [web] | ||||||||
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popularity : 55% |
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alltime top: #9540 |
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added on the 2014-12-05 12:13:59 by _SoLO_ |
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comments
First half was very stylish.
Okay. First sphere was nice. Ran fine on latest Palemoon.
Sweet demo! Nice work!
yeah quite stylish, but short on actual content ;)
short but, as everybody said, "stylish". like it!
Nice track, better design than your average demo. The typography is bland and even a bit ugly though, especially the transparent text.
nice rendering for "just canvas", also nice track.
i like it :)
Enjoyable.
I liked it! Keep em' comming!
This is really nice and Hoffman's track fits perfectly. Enjoyed the demo! :)
Excellent (: stylish and pretty cool effects. Sync with audio seemed a bit off at times, though.
it bounced nice!
nice one indeed.
Pretty nice for a canvas teaser.
more please.
Nice new look on oldschool stuff!
So no GL was used => everything software rendered? Or does the canvas-renderer use 3D acceleration some way?
So no GL was used => everything software rendered? Or does the canvas-renderer use 3D acceleration some way?
the scenes were nice, but I'm not a fan of the overall design/pacing or music so much. Bouncing ball looked great tho!
musics gets interesting (and good!) when the demo is already over. bouncing ball seems slightly desynced. generally speed changes in the animation are a little too fast. yep. and other than that, i really like it =)
whole thing seems to get out of sync here and there, but catches up again! must be the slowness of a canvas! ;)
nice thing that...you should have made even more content plus polish and released at some party! ;)
nice thing that...you should have made even more content plus polish and released at some party! ;)
Sure why not not ...
@Sdw, WebGL is the 3D rendering option for Canvas, but since it explicitly states not WebGL, it's probably the 2D rendering back-end. Especially with the notes about it being slow. The 2D Canvas back-end isn't super performant, but not too bad. Speed gets better if you grab the back-end buffer data from the API and "push pixels" with it.
@Sdw, WebGL is the 3D rendering option for Canvas, but since it explicitly states not WebGL, it's probably the 2D rendering back-end. Especially with the notes about it being slow. The 2D Canvas back-end isn't super performant, but not too bad. Speed gets better if you grab the back-end buffer data from the API and "push pixels" with it.
It's like 20 years later. Oldskool in 2014-style. I like it.
Pretty nice!
excellent dizgn and prod :) like it
No coder colors from Solo, who would believe that.
Smooth design and good music. More stuff like this please, less pointless remakes and melon-wannabes :)
don't get why you didn't use wegbl if it's all 3d with three.js and codef anyways but well. looked good, and it actually ran on my mac (unlike most of webgl stuff) so thumb up.
personally i like canvas better then webgl, but that's mostly because my computers suck on any shaders stuff and i don't see the point on forcing webgl if i can't take any serious advantage out of it. but afaik three.js distinction between canvas rendering and webgl rendering is just a variable, all camera, scene and materials stuff should be same code. i guess i could be wrong there, haven't really used three.js beyond checking the samples.
Me likes
Cool
Looks good.
Cute :)
niiiiiiiiiiiice! love it! great design!
Impressive. Looks really impressive with a style.
Half a thumb for the quality, half a thumb for being JS !!!!
Thanks!
Thanks!
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Sorry it's buggy in Firefox (something wrong with Three.js and the Canvas rendering) so you better use Chrome.