WireCube VCS by Youth Uprising
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added on the 2012-02-07 02:02:48 by ferris |
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comments
I love a good cube spinnin'
rulez added on the 2012-02-07 02:50:09 by █▄ █▄█ █ ▄█▀
has no logo and a neat scrolly is missing also. but nice kube.
Hey, you stole my idea!
At least this is more wasteful on ROM than what I was cooking up. It's simply a 22 frame 32x32 animation. I have grander ideas :)
The music sounds pretty good considering the TIA. The envelope/echo effect on the melody channel is nice, compared to the harshness of the envelope-less Slocum driver.
At least this is more wasteful on ROM than what I was cooking up. It's simply a 22 frame 32x32 animation. I have grander ideas :)
The music sounds pretty good considering the TIA. The envelope/echo effect on the melody channel is nice, compared to the harshness of the envelope-less Slocum driver.
kewl stuff Mr.Merica.
Shame it didn't become more. A bit more content and it could've been a nice contribution to the oldskool 4k compo at Revision :)
Or Other Platform Demo Compo at Datastorm this weekend.
Shame it didn't become more. A bit more content and it could've been a nice contribution to the oldskool 4k compo at Revision :)
Or Other Platform Demo Compo at Datastorm this weekend.
well, its a wireframe-cube on VCS.
no time to watch into memory ->
is it really just an anim? prerendered via this exe i hope atleast ;)
no time to watch into memory ->
is it really just an anim? prerendered via this exe i hope atleast ;)
c00l...
Ferris sucks.
Nice cube, for a start. Now, go convert Second Reality to VCS.
yay!
Animation doesn't count as world's first anything but world's first animation, which it isn't. Ok music though.
Worst wireframe cube on VCS ever.
Yawn.
For the music.
Yeah yeah, music sucks and it needs a scroller and logo blah blah.
heh
nice
No thumbup for animation :)
Yeah, nothing was ever animated on the C64 either... ;)
Argh!
lol
For the platform!
Filled light-sourced cube on VCS in 1982 - and the movement was better actually. But everybody who releases something on VCS deserves respect, so piggy.
this sucks cheesy rhino balls. but i like it!
Cool
Actually, I just remembered someone on AtariAge has already done far more advanced stuff, namely rendering Elite-style ships.
That uses a 16k E7 cart though - you obviously can't fit such a large frame buffer in the vanilla 128 B.
That uses a 16k E7 cart though - you obviously can't fit such a large frame buffer in the vanilla 128 B.
Yeah dude!! Great to finally see you got this out ;-) I've still got various early compiles sitting on my Harmony. Can't wait for more.
:)
A pure animation is not my definition of "demo" - even more so if it's not precalculated in the demo binary itself (which without RAM is obviously impossible on the VCS). Claiming a "world first" is, if meant seriously, really preposterous.
Too bad though that the planned trackmo around it never got finished...
Too bad though that the planned trackmo around it never got finished...
Just an animation.
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