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cage by MovSD [web]
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platform :
type :
release date : november 1998
release party : Demobit 1998
compo : pc demo
ranked : 1st
  • 1
  • 3
  • 1
popularity : 54%
 54%
  • 0.00
alltime top: #45805
added on the 2001-06-19 12:20:26 by bomber bomber

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nice
rulez added on the 2003-05-31 12:28:56 by Dubmood Dubmood
Dull music, awful bilinear filtered low res textures, empty backgrounds and coder colors. The balls midway through were kind of cool, nice camera movements there.
sucks added on the 2013-05-07 15:10:41 by noby noby
Pretty decent for a late 1990s fly-by. The scene in the screenshot is especially cool.
added on the 2014-12-14 19:41:16 by tomaes tomaes
I am the author of this "demo". Sorry for releasing it! :-)

One of the reasons it got made was to test whether a dull coder-designed demo would score high in the compo if it ticked the right boxes (decent 3D engine, TrueColor, cheesy disco music, flashy effects, randomly-picked Chinese characters). I never took it seriously and was slightly ashamed of it even back then, which is why we used the bogus "Zirkon" demo group name instead of "MovSD". But somehow, it worked too well. It won the compo, relegating Zden's piece-of-art demo (Minimal, still one of my favourites) to 4th place. Sorry, Zden!

I hope you might at least enjoy what Redox^MovSD wrote about this demo in 2000:

"Cage is a strange demo. Shakul himself considers it a soulless piece of crap. But gradually, he comes to recognize the symbols he unwittingly introduced into it. It's interesting to see the scenes such as being enclosed in a cage of illusions of the world of 3D engines, flying over the cemetery of the Czech demoscene, or the walking doll, which evokes the figure of the author himself and his clumsy style of walking. The demo won the Demobit party for very different reasons, to be sure. In a way, the first place in the compo confirmed the old truth about the shallowness of the audience, who evaluate mainly the perceived complexity of a project, without looking into any depth. The audience's philosophy is 'what's 3D is good'. This trend, in fact, has persisted in the demoscene to this day, when the creation of 3D engines has become a worldwide hobby."

But don't take Redox too seriously. I think he was just trying to be nice and rationalize this crap's existence. By the way, the author of the music considered it crap as well. He was into hard metal. And the textures are not even bilinear filtered! ;-)
added on the 2024-06-28 14:32:48 by shakul shakul

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