Into the Shadows by Triton | ||||||||
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added on the 2001-06-07 02:26:06 by fractalgp |
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a character demo from a game triton was working on, which was later cancelled. its lightyears ahead of quake as far as I can see (quake was released 1996, this demo 1995). it refused to play music on my gus today, and I don't remember how it sounded, although I'm quite certain it was good :)
rulez added on the 2001-06-07 02:29:27 by fractalgp
Ah, Into The Shadows, the game that could've made Triton millions if they just knew how to produce and market it. Oh well, I'm just they're doing fine! :)
Um. Make that "I'm sure they're doing just fine". (wasted glop)
actually, they're about to release "Enclave" on Xbox and PC
Cool! I haven't seen this one in a long while! If I remember correctly, it had some nice shadow-casting routines etc. and it still ran OK on my 486 (or maybe I had my P90, but still..) back then - that's some nice code.
never got it to work on my box.
But people: this is a GAME demo. I know Triton is/was a scene group, but if this is gonna lead to reviews of Jazz Jackrabbit or Zone 66, I'm gonna be reeeeally disappointed =)
But people: this is a GAME demo. I know Triton is/was a scene group, but if this is gonna lead to reviews of Jazz Jackrabbit or Zone 66, I'm gonna be reeeeally disappointed =)
this one was surely a quake killer... wicked code in here!
i agree on the fact that it was a game demo but it's a realtime, non-interactive 3D show ain't it? so we could then ban 99.9% of todays demos!! :)
i agree on the fact that it was a game demo but it's a realtime, non-interactive 3D show ain't it? so we could then ban 99.9% of todays demos!! :)
Anyway, the reason it never got finished was because their publisher (Scavenger) went belly-up.
I remember running this on my 486, and being totally amazed...
Too bad the game never got released.
Too bad the game never got released.
yeah this one is so great =) it worked on my 486 too, Starbreeze is fuckn awesome, I saw some documentary about the a few weeks ago but none of the old leetos was there, but I think I spotted lizardking somewhere
It's a pitty that one of the coders is still fighting to release a game under the Starbreeze company and there were still cancels of it's games as I have read, again because of financial reasons. And definiteally a shame this technicall masterpiece was canceled near the end :(
Nice shadows! Total jaw dropper of it's time.
It's really sad that quake killer never came out.
This was a pretty cool gamedemo, even though I don't think it would've be a quake killer...
But too bad it did get finished...
But too bad it did get finished...
t-r-i-t-o-n
Fantastic back then!
Unbelievable back then
1995 - Wicked.
It should be noted that the reason its publisher (Scavenger) went belly-up is because Scavenger's distributor (GT Interactive) never paid it for Scorcher or Amok. They ran for about 2 or 3 years with literally NO income, and then went under and GT kept all their money.
Hello all! when some needs the video, i mean video file send me an email at wuzzn@gmx.net with subject "into the shadows video file". i have done it with my digicam and add the sound extra with better quality than the soundquality of my cam. the video is 40meg. grettings wuzzn
wuzzn why dont you upload it to scene.org once?
amazing thing back then
I was stunned the first time I saw it.
The skeleton part is really amazing - as is the hole thing
really very good O_O
plus what optimus&p01 said
plus what optimus&p01 said
Seems like we've missed something potentially epic in the mid-1990s, surely would've blown me away.
yea. stunning at that time
they had problems with publishers... they could have kicked ass
Wicked!
I think that this could have changed the gaming hitory pretty much, back then.
I think that this could have changed the gaming hitory pretty much, back then.
:)
Pretty good.
=)
Really nice tech and artwork.
This one blew me away when I first saw it. This would have accelerated expectations at the time if developed further.
How come I was never able to run this?
Starts, but hangs in DOSBox 0.74... :(
Oh yeah. EXE lookes packed or encrypted or something.
pro
Uploaded to youtube: http://www.youtube.com/watch?v=aC7WFHvz_Dw
neat
I remember that game-demo was the better code ever when it was released, better than all commercial games of the same era.
I'd love to make a proper resolution/encoded video, but sadly I can't run it... :'(
Does anyone have more info about compression encryption or is it just their own DOS extender that is at the start of the file?
Does anyone have more info about compression encryption or is it just their own DOS extender that is at the start of the file?
It is compressed with "PKLITE". Still doesn't run after unpacking though... DOSBox complains about "Invalid link state 5800 when reconfiguring MCB chain"
holy shit... 1995?
optimized to the bone (which is visible in several different ways) - but very cool
Unbelievable for its time. Rock solid mentorization. Flawless.
holy shit, this is very nice
Kool. Pitty it never became a full game.
The Skeleton seems to be drunk btw :)(
The Skeleton seems to be drunk btw :)(
Agreed, was particularly impressive at the time.
This demo supposedly works with some special build of dosbox (and/or the megabuild?).
Other than that, it's just really amazing what they pulled off in 1995 ... visually this certainly is on par with quake. I think I've read somewhere that the gameworld was only supposed to be 2.5D.
Either way, shame this never made it to a full game/playable demo.
Other than that, it's just really amazing what they pulled off in 1995 ... visually this certainly is on par with quake. I think I've read somewhere that the gameworld was only supposed to be 2.5D.
Either way, shame this never made it to a full game/playable demo.
Would have been a classic, great game.
Blow me literally away. It's amazing to watch old demos drunk and get inspiration from them.
Excellent.
Blow me literally away. It's amazing to watch old demos drunk and get inspiration from them.
Excellent.
awesome :), to bad it never got to be a full game :(
WTF?! Starbreeze ftw!
I'm really impressed by how natural the character's motion is.
I remember when I saw this the first time, it really made me drop my jaw! And not just me!!
For me a evergreen of great software 3D rendering of its time, way ahead of any commercial software!
For me a evergreen of great software 3D rendering of its time, way ahead of any commercial software!
By the way, you can get it to run under DosBox v0.73 if you download the patch from here: http://pferrie2.tripod.com/misc/dosbox.htm.
Segfault is then gone and all 4 characters are presented, not just 3 like in the DosBox hack!
Segfault is then gone and all 4 characters are presented, not just 3 like in the DosBox hack!
looks great
Had this been finished in 1995 and released, Quake would be just another game.
the best
I was finally able to watch this using the EXE from the DOSBox forum thread and the patch from Peter Ferrie, and it looks great. Sad that this never made it into a game...
!!!
Great
Brilliant stuff for '95.
Why we see only engine demo, not game?
What tomaes said.
a pitty it got cancelled
Does anybody know who to contact for the source code of this demo?
I'd love to peek into the code. This looks so stunning.
Really would have made literally millions back then in 1995. I'm actually still drooling over the graphics and the awesome character animations.
Would have kicked Tomb Raider and Resident Evil right out of the ring with the right finishing =)
I'd love to peek into the code. This looks so stunning.
Really would have made literally millions back then in 1995. I'm actually still drooling over the graphics and the awesome character animations.
Would have kicked Tomb Raider and Resident Evil right out of the ring with the right finishing =)
nice
Screenshots from the actual game:
https://www.artstation.com/artwork/BekA
https://www.artstation.com/artwork/BekA
Performance is ok'ish,
I can see on a Pentium 125 MHz that it doesn't run perfectly smooth in some scenes anymore. But hey September 1995 :-). A month later Hexen was released.
I can see on a Pentium 125 MHz that it doesn't run perfectly smooth in some scenes anymore. But hey September 1995 :-). A month later Hexen was released.
didn't age well, but a fun twist on demos
...what DBug said ;-)
Great tech demo, too bad the game never came out.
i remember how impressive it was back in days
truely nice piece of code
truely nice piece of code
Nice
Quote:
Performance is ok'ish,
I can see on a Pentium 125 MHz that it doesn't run perfectly smooth in some scenes anymore. But hey September 1995 :-). A month later Hexen was released.
Descent was released in march 95, full 3D persp corrected (but not skeletal animation)
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !