crescent moon by Scoopex [web] | ||||||||||||||
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popularity : 63% |
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alltime top: #47812 |
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added on the 2004-07-25 18:47:29 by shadez |
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comments
it's always nice to see new gba demos. simple oldskoolish effects and ok music, but only ~200kb and it's your first demo on gba, so:
rulez added on the 2004-07-25 18:49:36 by shadez
pretty bad gfx..
it's ok, the rasterbar effect bugs on the gba
eh. ehhh. ugly!
You ship the intro with an emulator and it doesn't even work properly on real hardware? Abysmal.
screenshot says it all
Haven't checked it on a real gba yet but there were some nice effects. Graphics and music aren't so good though.
ugly.
Hello, it's 2004.
didn't like it, even though pling was in greets :D
generations ahead
A bit short, too.
I would have liked to see more different effects.
I talked to the programmer: He did it all in C++, no special tricks (he did the gfx, too).
It was his first demo and that's something to be proud of !
I would have liked to see more different effects.
I talked to the programmer: He did it all in C++, no special tricks (he did the gfx, too).
It was his first demo and that's something to be proud of !
I don't want my eyes anymore :/
well, thumbs up for a first attempt though
ugly.
it's a party version
most effects were not included
included effects were not 100% fixed
stfu
most effects were not included
included effects were not 100% fixed
stfu
wow. this was uglier than yo momma.
...and i thought that my prods sucked!
not very pretty nor very interesting... but i dont like thumbing down prods that obvoiusly has some ammount of work behind them.
not very good
I don't known the limits of gba. This is the first prod i ever see on gba/emulator but i like it btw.
really sucks. except the music, all this could have been done on a gbc, anc has already been done far far better, for example in dcs's "nightmode". generations ahead? not here. graga, stop draggin a good groupname in the mud. and search some better logo graphicians next time.
awful.
awful.
this is what happens when scene groups bring homebrew idiots on; absolutely no style whatso ever, the garbage code aside.
hrmm awesome?
one of my close friends (who from time to time idles in the lame homebrew chan you dwell in) remarks that you got many of your effect routines off the web.... woah modifying run-of the-mill web routines into gba C, thats tough... *cough* dont flame a prod saying I am thumbing up my own prod (when it wasnt my prod!) and expect me not to get a little displeased with you...
sure everyone has to start somewhere, but dont be a homebrew shitdisturber...
one of my close friends (who from time to time idles in the lame homebrew chan you dwell in) remarks that you got many of your effect routines off the web.... woah modifying run-of the-mill web routines into gba C, thats tough... *cough* dont flame a prod saying I am thumbing up my own prod (when it wasnt my prod!) and expect me not to get a little displeased with you...
sure everyone has to start somewhere, but dont be a homebrew shitdisturber...
yes, a little bird whispered the same in my ear...
sorry, i feel somehow similar with rootstyle/rs :D
and dip.. (first time maybe)
The best part for me is the music, as the graphics are poor and the effects are really average, albeit smooth. The one with the copperbars even bugs on a real GBA while it works fine with VisualBoyAdvance, which is really disgraceful.
If this had been released with an unknown group name, I would probably have given it a piggy or even a thumb up, but you have to realise one can expect something better when a demo bears the Scoopex name.
If this had been released with an unknown group name, I would probably have given it a piggy or even a thumb up, but you have to realise one can expect something better when a demo bears the Scoopex name.
not so good production.
the graphics are bad, and that last scene with the stars is _very_ badly scaled.
next, im sick of seeing the same effects on every demo! do something original..
the music is ok..
but, the main reason why i thumbed this down is: there is no design or style in this prod...
the graphics are bad, and that last scene with the stars is _very_ badly scaled.
next, im sick of seeing the same effects on every demo! do something original..
the music is ok..
but, the main reason why i thumbed this down is: there is no design or style in this prod...
You could at least try.
looks like shit!
looks like shit!
Scoopex - generations lamed
Scoopex - generations lamed
cool production. Challenging choice of platform etc etc keep up the good work
Music is okay.
Quote:
what? I gotta start somewhere, and the code is awesome, tard!
Errm... No comment.
Music is indeed the best here.
so so.
parallax stars in the background,
"SCOOPEX" logotype in the foreground moving around,
"scoopex console" and some text moving sinusoid, font,
music,
"Crescent Moon" picture,
3D balls curves,
shade blobs moving sinusoidically,
vertical stair of rasters in sine curve, 3 horizontal raster bars,
text scrolling upwards, font, 3D stars moving in spiral
"SCOOPEX" logotype in the foreground moving around,
"scoopex console" and some text moving sinusoid, font,
music,
"Crescent Moon" picture,
3D balls curves,
shade blobs moving sinusoidically,
vertical stair of rasters in sine curve, 3 horizontal raster bars,
text scrolling upwards, font, 3D stars moving in spiral
meh
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