pouët.net

Globosrgb
screenshot added by Bobic on 2012-08-01 22:35:27
platform :
type :
release date : july 2012
release party : Euskal 2012
compo : combined intro
ranked : disqualified
  • 1
  • 10
  • 10
popularity : 55%
 55%
  • -0.43
alltime top: #65959
added on the 2012-08-01 17:06:07 by ham ham

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piggie.
Glowworms on a cowboy ride
added on the 2012-08-01 22:36:28 by Bobic Bobic
Piggie from me. Its simple, but pretty.
added on the 2012-08-02 01:00:49 by front243 front243
sooo.. pretty
rulez added on the 2012-08-02 07:06:47 by zorke zorke
added on the 2012-08-02 15:04:55 by Tigrou Tigrou
Rip off!
sucks added on the 2012-08-02 16:11:45 by xernobyl xernobyl
wow come on.. calling RGB blobs a ripoff is just retarded.. unless it's a clear case of copy/paste.. and it has(awful) audio too! :)

although i have to say, looking at the path the particles follow, it does look like a copy/paste job..

piggy for now
added on the 2012-08-02 16:59:43 by mind mind
again? at euskal?? coños que pasa con vosotros??
added on the 2012-08-02 19:52:19 by jeenio jeenio
mind: it's not the same effect, it's the same code.
added on the 2012-08-02 20:07:00 by xernobyl xernobyl
.
sucks added on the 2012-08-02 21:13:00 by p01 p01
meh
added on the 2012-08-02 22:24:33 by las las
I think... I've seen these blobs somewhere else before... LOL
Pretty effect! ROFL
how to make 4k's for lamers :
1/ go to glsl heroku
2/ choose something that look good and copy shaders
3/ add crappy music
?
profit ! (or not)
added on the 2012-08-03 00:02:23 by Tigrou Tigrou
sighrippedbla
sucks added on the 2012-08-03 01:43:59 by neoman neoman
What PauloFalcao said.
sucks added on the 2012-08-03 03:19:04 by mrdoob mrdoob
LAMER!

Shader extracted from globosrgb_ic.exe with glintercept tool ->

Code: float makeB(vec2 p,float fx,float fy,float sx,float sy,float t){ float xx=p.x+sin(t*fx)*sx; float yy=p.y+cos(t*fy)*sy; return 1.0/sqrt(xx*xx+yy*yy)*.7;}uniform vec4 fpar[1];void main(void){ vec2 res = fpar[0].xy; res = vec2(800.,600.); vec2 p=(gl_FragCoord.xy/res.x)*2.0-vec2(1.0,res.y/res.x); float r,g,b; float t = fpar[0].z; r =makeB(p,3.3,2.9,0.3,0.3,t); r+=makeB(p,1.9,2.0,0.4,0.4,t); r+=makeB(p,0.8,0.7,0.4,0.5,t); r+=makeB(p,2.3,0.1,0.6,0.3,t); r+=makeB(p,0.8,1.7,0.5,0.4,t); r+=makeB(p,0.3,1.0,0.4,0.4,t); r+=makeB(p,1.4,1.7,0.4,0.5,t); r+=makeB(p,1.3,2.1,0.6,0.3,t); r+=makeB(p,1.8,1.7,0.5,0.4,t); g =makeB(p,1.2,1.9,0.3,0.3,t); g+=makeB(p,0.7,2.7,0.4,0.4,t); g+=makeB(p,1.4,0.6,0.4,0.5,t); g+=makeB(p,2.6,0.4,0.6,0.3,t); g+=makeB(p,0.7,1.4,0.5,0.4,t); g+=makeB(p,0.7,1.7,0.4,0.4,t); g+=makeB(p,0.8,0.5,0.4,0.5,t); g+=makeB(p,1.4,0.9,0.6,0.3,t); g+=makeB(p,0.7,1.3,0.5,0.4,t); b =makeB(p,3.7,0.3,0.3,0.3,t); b+=makeB(p,1.9,1.3,0.4,0.4,t); b+=makeB(p,0.8,0.9,0.4,0.5,t); b+=makeB(p,1.2,1.7,0.6,0.3,t); b+=makeB(p,0.3,0.6,0.5,0.4,t); b+=makeB(p,0.3,0.3,0.4,0.4,t); b+=makeB(p,1.4,0.8,0.4,0.5,t); b+=makeB(p,0.2,0.6,0.6,0.3,t); b+=makeB(p,1.3,0.5,0.5,0.4,t); gl_FragColor = vec4((vec3(r,g,b)/32.0),1.0);}


Compare the previous code with this -> http://glsl.heroku.com/e#2863.0

I'm feeling very disappointed with the "author" of this lame intro.
sucks added on the 2012-08-03 11:49:15 by ham ham
hoho
sucks added on the 2012-08-03 14:16:09 by Tigrou Tigrou
Never thought I would ever give a finger down to anyone, and much less to a guy I have personally met. But this intro is obviously ripped :-(

There are a few differences that may have been introduced just as a matter of taste, with a few values tweaked. But it is exactly the same code, there are even a lot of variables with the same name. It is particularly clear when you compare the functions makePoint() and makeB(). He made that super-nice name change to the function, and replaced two float parameters with a vec2. Then he didn't understand what's happening there so left everything else untouched fearing it could broke. Well, he added a multiplication on end to scale down the size (BTW, I'm not sure if writing numbers in that way can give problems with some ATI drivers).

Another difference is that resolution is hard-coded instead of passed by the CPU program (a bad idea IMHO). Again, we can see a difference of coding style, his numbers don't put the final 0 (and, again, I wonder if that can give problems with ATI drivers). That subtle final 0 is present on the untouched code. Also, there's an unnecessary assignment before.

So, to resume: Ripped code from http://glsl.heroku.com/e#2863.0 with (very few) cosmetic and matter of taste changes and two or three master touches to make it worse. The algorithm is the same, nearly letter by letter.

Thumbs down, dude :-( A stolen car is the same car that has been stolen, even if you open the windows, change the radio dial and put a sticker with your name on it.

What a disappoint.
sucks added on the 2012-08-04 09:04:54 by Debvgger Debvgger
No excuses, I deserve public scorn. PauloFalcao, the other participants, demosceners, sorry, my most sincere apologies.
I will contact the organizers to cancel the intro, and disqualified from the contest.
ic - "who presented the production"
added on the 2012-08-06 21:15:53 by ic2 ic2
pggie for (late) insight, i hope at least you learned something about coding glsl as well =)
added on the 2012-08-07 14:06:26 by wysiwtf wysiwtf
rip off :'(
sucks added on the 2012-08-07 14:09:46 by rez rez
Ripping suxx!
sucks added on the 2012-08-19 20:37:20 by ɧ4ɾɗվ. ɧ4ɾɗվ.
:(
added on the 2012-09-08 23:06:26 by BackSpace BackSpace
nuff said.
sucks added on the 2013-01-03 04:05:03 by T$ T$

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