quat by Hardread [web]
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added on the 2003-03-03 16:43:48 by dipswitch |
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comments
it's cool tho'
Nah
too few iterations... check the one in rainbowstars/razor1911
how are these weird 3d outputted? No polys, no voxels, raytrace? Or what??? Slow, and only that in 4kb? Whatever. Get's the pig just for beeing interesting to me..
the one in stash was not raytraced. (as could been seen from the flickering polies, caused by a mirrored triangulation table.. doh ;-))
anyway, thanks for crashing my machine :)
and spengler, i haven't seen anything that had the slightest connection with raytracing in rainbowstars :) ofcourse it could be me sight, letting down on me.
and spengler, i haven't seen anything that had the slightest connection with raytracing in rainbowstars :) ofcourse it could be me sight, letting down on me.
superplek: a mirrored table would still be non-flickering.
no, it would *not*, sagacity. you still believe that? :) draw a square, probe the possible situations and find out why.
its ok
A 4K intro that is actually 27K and has a 700+K .dll file included in the archive. Now *that's* what I call pushing the limits of technology.
superplek: ofcourse it would, although you'd need to mirror the actual contents as well.
Looks like an isosurface raytracer, with no music, and a lot of artifacts.
Ah, and it's something like 760k under windows.
Anyway, I expect more than this from a 4k, sorry.
Ah, and it's something like 760k under windows.
Anyway, I expect more than this from a 4k, sorry.
thom: now *that's* what I call an idiot.
ok
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
on windows it is more like 27k...