Lazybeat by Koomadot
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popularity : 57% |
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alltime top: #17320 |
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added on the 2011-08-07 18:09:46 by v3nom |
popularity helper
comments
v3nom - listen about screenshots and others?
added on the 2011-08-07 18:20:24 by psndcj//tbk
psndcj: i'm listening. what do you want from me?
for the demo:
it was a nice start of the compo, and a good second demo. i liked esp. the music and the ending was a fun idea. designwise, it feels a bit empty and too gray for my taste. but as it's your second demo, here's my thumb:
for the demo:
it was a nice start of the compo, and a good second demo. i liked esp. the music and the ending was a fun idea. designwise, it feels a bit empty and too gray for my taste. but as it's your second demo, here's my thumb:
Before the thumb downs start raining, it should be known that this is done with a very limited game making program that is mainly meant for making simple 2d sprite based games. Stuff like this is a bit bitch to pull off, since there's no native pixel drawing support, 3d support or anything like that.
Improvement over last year, especially design-wise, but nothing really original or amazing about this one. Still props for this, keep on improving ;)
Improvement over last year, especially design-wise, but nothing really original or amazing about this one. Still props for this, keep on improving ;)
Piggie, but nice result for being done in a game maker. Here's to hoping that the next one will be done properly :)
Everything about this is so chunky. The limited toolset gives it this weird error-prone quality that looks like every pixel's journey to the screen was an heroic mission, the music is blown the fuck out on the low end and stuffed full of crazy stings and rhythms and 90s piano segments, and the design is straight out of any early AGA amiga demo. It's fucking great.
Good retro style (reminds me some ms-dos demo).
Don't love the palette (green + gray).
Nice soundtrack.
Don't love the palette (green + gray).
Nice soundtrack.
шлак
Yes, please participate in the oldschool demo competition. The next time you declare "we love oldschool" and then proceed to use all the >2GHz on my computer to do poor imitations of effects that are outdated on 8-bit computers, the thumb down shall be merciless. It doesn't matter how beginner you are, or what tools/programming languages your demo is made with. Just don't do that. Come up with your own shit, like you did for the other parts of this demo.
That said, in many ways, this brought me to 1995-1996 and in a very good way. The pictures in the end and the music actually reminded me of friends long gone and dreams of demoscene stardom that we had back then. It's been a long time and a lot has changed since then but I'm happy to see enthusiasm in new people. I think that I'll pick up a phone and speak to some people I haven't spoken to in a decade. Maybe we could finally make a demo together.
That said, in many ways, this brought me to 1995-1996 and in a very good way. The pictures in the end and the music actually reminded me of friends long gone and dreams of demoscene stardom that we had back then. It's been a long time and a lot has changed since then but I'm happy to see enthusiasm in new people. I think that I'll pick up a phone and speak to some people I haven't spoken to in a decade. Maybe we could finally make a demo together.
totally ugly.
Horrible.
So they made a 1996 era MS-DOS demo in MMF, a game authoring tool with scripting support that is popular in the indie game scene. I've seen crazier things done. ;)
But as Preacher said, drop the 'oldskool excuse', change the font, apply proper color schemes, DON'T change the music and you'll be fine.
But as Preacher said, drop the 'oldskool excuse', change the font, apply proper color schemes, DON'T change the music and you'll be fine.
I agree with Preacher's first paragraph.
However, I wasn't a big fan of the 1995-1996 era of the scene so not much nostalgia for me.
However, I wasn't a big fan of the 1995-1996 era of the scene so not much nostalgia for me.
I didn't think this was that greatest of demos, but shouts of "SHIT!" from the audience at the end were of unbelieveably bad taste towards people who clearly worked towards their second ever prod. With some quite unconventional tools too.
Seconding Preacher here; do something of your own using contemporary programming techniques, or continue the oldschool style on real oldschool platforms.
And - you might get some downthumbs, but you don't deserve the reception you got this year.
Seconding Preacher here; do something of your own using contemporary programming techniques, or continue the oldschool style on real oldschool platforms.
And - you might get some downthumbs, but you don't deserve the reception you got this year.
Trilkk: I completely agree with you, it's totally unrespectful to yell something like that during the compo, no matter how bad the demo is. It's clear that some work has been put into this especially if it's made using some tool that's not even intended for demo-making.
Consider this as motivational thumb down. Improve and it might change for your next prod :)
And please keep releasing, it's always nice to see the improvement in prods over the time.
Consider this as motivational thumb down. Improve and it might change for your next prod :)
And please keep releasing, it's always nice to see the improvement in prods over the time.
A little brutal for eyes and ears, but not buttugly.
I second Preacher.
Quite OK
second prod
using gamemaker makes me thumb
but learn some c++ it will make your life easier ;)
using gamemaker makes me thumb
but learn some c++ it will make your life easier ;)
Thumbup thelast zoomed pics of the Hartwall Arena are nice. Generally cant thumb up prods though that arent coded. That ur oldskool section there inside the demo, it's btw actually kinda fun to learn doing a softrasterizer from scratch if u try some time, there are many different things to getting even that texmapper up and runnin' ;-) Vertices, projection, clipping, scanfiller subprocs etc All fun.
I somehow liked this one.
Nice mixture of new and oldschool theme, proper design except the poor final part.
Technically... well, learn coding ;)
Technically... well, learn coding ;)
Some nice ideas!
not technically impressive, but the music was OK. Not worth the hard drive space though.
no
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instead, click here !