Tennis 96K by Brainstorm [web]
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popularity : 63% |
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alltime top: #10673 |
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added on the 2007-04-09 02:13:13 by iks |
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comments
Nice work :)
rulez added on the 2007-04-09 02:41:26 by Sapphire
hehe ;)
Tennis rocks!
can't resist for a set :)
looks nice, plays bad.
fyi: if you try this. play past level 1 & 2 to get to the better parts.
Was big fun to watch the speed mode on the bigscreen.
pong with good graphics.
(still pong, tho.)
(still pong, tho.)
but it's fun to play!
Fun... for about 2 minutes. I wonder what you have hidden in the executable as I can't find a reason for the size. And I don't really feel like playing past level 2 either. :/
looks okay, but is in fact boring
I would not play it for hours but I found it cute :)
Roder Federer cant beat this! :)
Yes, it's unplayable (is there a key to swing the racket? I always hit it to the right outside)
optimus: tried reading the instructions? anyway. the direction of the shot is decided by where you hit on the racket. if you hit the ball, for example, far out right on the racket, the ball will go right. and... you can boost the speed of the ball by hitting space (at the right time, ie just before the ball hits the racket).
Too simple
and slow
Quote:
fyi: if you try this. play past level 1 & 2 to get to the better parts.
I'm afraid it utterly fails where it matters most: gameplay.
Notthe funniest game to play, gfx and tune are fine
Not the funniest game to play, gfx and tune are fine
Thumb down here because it screams "unfinished" all the time. And what exactly did you need those 96 kilobytes for?
kb: Well, it could seem "unfinished" since it was really only thrown together in about two weeks.
As for the size, there's nothing generated at runtime (again, mostly due to time) -- everything is just thrown together. All graphics are either DXT3/5 or RGBA (used only where S3TC looked like crap), the music is a .mod, and the sound effects are .wavs.
Details (all sizes are compressed)
--------------------------------------------
Actual EXE size (after kkrunchy): 51k
Code size [approx]: 28.8k
Initialized data [approx]: 22k
Music: 5.9k
Sounds: 2.3k
Textures: 36.7k (largest texture: player graphic on the menu [11.2k])
...and that's about it. There's a hundred different things that could have been done better and wiser, but given the timespan involved, and the fact this is my first real production, I don't really regret anything.
And hey, it's pretty fun for a good few minutes, which is really all we were aiming for in the first place.
As for the size, there's nothing generated at runtime (again, mostly due to time) -- everything is just thrown together. All graphics are either DXT3/5 or RGBA (used only where S3TC looked like crap), the music is a .mod, and the sound effects are .wavs.
Details (all sizes are compressed)
--------------------------------------------
Actual EXE size (after kkrunchy): 51k
Code size [approx]: 28.8k
Initialized data [approx]: 22k
Music: 5.9k
Sounds: 2.3k
Textures: 36.7k (largest texture: player graphic on the menu [11.2k])
...and that's about it. There's a hundred different things that could have been done better and wiser, but given the timespan involved, and the fact this is my first real production, I don't really regret anything.
And hey, it's pretty fun for a good few minutes, which is really all we were aiming for in the first place.
very good for a first prod, but considering the other entrys at this years bp i can't give a thumb up.
looks funny, but thats it
nice!
no sorry. boring music and gameplay sucks
submit changes
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do not post about it in the comments, it will get lost.
instead, click here !