done by daXX
logo done by daXX :: send your logos to us and be a popstar !




Even more demoish game: Obsolete
category: offtopic
go to page of 1  
Just finished my submission for the 7 day FPS project. Very inspired by demos. Ribbons, cubes and LOTS of glow. Thought you guys may get a kick out of it:

Game: http://7dfps.org/?projects=obsolete
Trailer: https://www.youtube.com/watch?v=YSdaJWwXfP
added on the 2012-06-17 07:21:10 by Mewler  
Mewler
An error occurred during validation.
added on the 2012-06-17 09:21:05 by MidKnight  
MidKnight
what MidKnight said
added on the 2012-06-17 09:47:23 by xTr1m  
xTr1m
http://www.youtube.com/watch?v=YSdaJWwXfPs
added on the 2012-06-17 11:10:45 by closed  
closed
Thanks closed. Must have accidentally deleted the s.
added on the 2012-06-17 12:37:44 by Mewler  
Mewler
looks nice. almost electric kool-aid the game :)
added on the 2012-06-17 13:31:30 by Maali  
Maali
I haven't tried the game yet, but you may want to fix the link to the soundtrack :)
added on the 2012-06-17 16:38:10 by Tomoya  
Tomoya
Thanks, and done! Sorry, I am terrible at links ;_;
added on the 2012-06-18 04:28:53 by Mewler  
Mewler
Looked pretty nice (though very jerky camera-movements), but judging by the trailer I have absolutely no idea about what to actually DO in the game :)
added on the 2012-06-18 10:04:18 by gloom  
gloom
Sorry about the jerkyness, was getting a lot of lag. Something to do with Unity and lots of transparent objects. And if you want to know what to actually do, then the best way to find out its to play and experiment :)
added on the 2012-06-18 11:10:40 by Mewler  
Mewler
Great look, but even after watching the video I couldn't figure out what I'm supposed to be doing. I got a sound effect after clicking on one of the big blobs which then turned white. Having some sort of popup-reticle on stuff that are actually useful would be a lot of help, as well as somehow noting whether I'm in interacting distance or not and not allowing my stupid ass to go through it.
added on the 2012-06-18 13:59:23 by Gargaj  
Gargaj
Basically the goal of each level is to reroute the power to the teleporter. Or to depower a shield preventing you from accessing the teleporter. To reroute power click on a node then click on the node you want to route the power to.
added on the 2012-06-18 14:17:28 by Mewler  
Mewler
really nice judging from the trailer! but how can you lose in it?
added on the 2012-06-18 14:30:53 by Defiance  
Defiance
Mewler: that sounds good on paper but if you keep clicking that "node" thingy it eventually becomes a huge white blob and the game is stuck. (Or did I win?)
added on the 2012-06-18 14:41:43 by Gargaj  
Gargaj
Yea, then you just fly into the teleporter at the center.
added on the 2012-06-19 07:08:21 by Mewler  
Mewler
managed to complete the game (last screen shows the obsolete logo and says press any key to exit right?) well it is really nice but the enemy ribbons chasing you around don't let you enjoy the scenery which by the way is really cool! also how can i get the trial version disappear from my screen?
added on the 2012-06-28 17:29:34 by Defiance  
Defiance
Could be done in 4k.
added on the 2012-06-28 22:18:03 by Ferris  
Ferris
Go ahead :3
added on the 2012-06-29 08:32:38 by Mewler  
Mewler
go to page of 1  

post a new reply
You need to be logged in to post a new reply :: register here





pouët.net 0.9-3d89cb1 © 2000-2013 mandarine - hosted on scene.org
send comments and bug reports to webmaster@pouet.net - contribute on GitHub
page created in 0.455368 seconds.